It can be ”somewhat of a problem” ordering a player character around the game world, but it does provide a ”great sense of freedom and emotion.”
At E3 2011 Lionhead and Microsoft unveiled Fable: The Journey which was criticised as being an ‘on-rails’ shooter set in the Fable universe, which Peter Molyneux said was not the case and that it was his fault people came away with that perception.
The real issue for the game is Kinect itself. ”I’ll admit that Kinect has got some problems,” said Molyneux. ”As an input device it has some real problems. Without a thumb stick, navigation is a real problem. You haven’t got any buttons, so ordering the player to do something can be somewhat of a problem.”
“But what Kinect does have is a great sense of freedom and emotion. So that’s what we’ve tried to do with Fable: The Journey.” The game started development after Microsoft asked Lionhead to produce an ”experience for the core gamers” with Kinect.
”So we sat down and thought through the problems with that, and the first thing was figuring out how we can make Kinect more engaging, more engrossing, and more emotional than any control-based game or any Fable game has ever been before.”
Fable: The Journey releases on Xbox 360 in 2012.