Online connectivity will take ”a little bit of influence” from regional infrastructure, but otherwise it’s ”all quite satisfactory.” MvC3 has lots more info that SFIV.
”Other than geographical lag, I don’t see any problem in our current system,” declared director and producer Ryota Niitsuma of Marvel vs. Capcom 3.
”It’s the speed of light, and maybe a little bit of influence from infrastructure depending on where you are. So, if you’re playing from Japan against someone in Sweden there will be some lag due to the distance. But it’s all quite satisfactory.”
MvC3 is a 3-on-3 brawler unlike Street Fighter IV and SSFIV so they’ve got a lot more going on behind the scenes when it comes to communicating data. ”Because I’m not on the Super Street Fighter IV team I don’t know exactly what their netcode is like,” he said.
”But I know we have a lot more information, or we have more data transfer due to more characters and more effects. And actual game flow is a lot faster than in Super Street Fighter IV.” Players select 3 characters at the beginning of MvC3 matches, and then costumes for each from a wardrobe of four, and then from three assist types.
”In terms of online modes, we haven’t actually announced all the modes yet. But, again, it’s about repeatability. That’s our motto this time. We have three characters to pick and then you have to pick three different assist modes,” continued Niitsuma-san.
”So we’ve implemented a type of profile. You create your own deck and then you pre-select your characters and pre-select your assists – alpha, beta and gamma – and you can just have that as a slot. So you can just pick your combination when you want.”
We recently had an interview with director Ryota Niitsuma discussing Marvel vs. Capcom 3: Fate of Two Worlds, which releases on Xbox 360 and PS3 February 15th.