It’s the one way they can ensure they’re ”competitive” with the other brawler franchises, like Street Fighter and Tekken. Netherrealm after ”tournament” grade.
”There are a bunch of great ones out there. Some of the Street Fighter games. Tekken. There are a lot of great fighters out there. From day one, we wanted to make ours competitive with the other franchises,” said Netherrealm’s Erin Piepergerdes.
”Because at the heart, the gameplay is the most important thing. It’s what keeps people coming back.” The visceral gore is just a bonus for fans. The studio want Mortal Kombat to be ‘up there’ with tournament level fighter titles, and say they’re ready for it.
”We have a really great staff of designers that play with the moves and iterate on them. We also have the tech in place, where once the game is released to the general public, if something comes up where we think a move is too overpowered or if heaven forbids someone finds an exploit in the game we can actually tweak those moves through a patch to balance things back out again,” continued Piepergerdes.
”As much testing as we do, the best test of the game is when the general public gets to play it. Because you’re never going to find everything in the game and people are going to find things that amaze you.” Mortal Kombat releases on Xbox 360 and PS3 this April.