The previous three updates, which collectively fixed and rebalanced such things as the AI difficulty, car physics, car deformation, multiplayer fixes and additions (such as joinable active lobbies), led some to believe if the game was ready, especially after a fourth update was revealed by the developer to be in the works.
Nelis responded to criticism, stating that the game ”is not a beta (try MW3..), not a full priced game, and many people enjoy and really appreciate it,“ which itself has led to a backlash.
Analysis: Major games like Call of Duty have their release date almost carved in stone, and in the case of Modern Warfare 3, had several development studios working on it, with reportedly 200-300 staff employees working on it. It’s sort of expected that there will be miscommunication, as well as pressure to meet a strict release date.
On the other hand, Team 6 is an indie studio. Should there be a slavish commitment to a release date, so that a game might be released both imbalanced and glitched? At the very least, should the CEO be poking at a tiger with a stick by comparing his racing title with a megalithic first person shooter?
Let us know what you think.