It isn’t ”an easy thing” to create core IP, he argues, knowing firsthand all the ”sweat, time, and effort” that goes into it. They’ll continue to buddy up with studios like Crytek.
So far 2012’s first party line-up has only Halo 4, Fable: The Journey and a digital release of Alan Wake. Why aren’t we swimming in title announcements? Quality over quantity, says Spencer.
”Creating core IP, as many first-and third-parties have seen over the years, isn’t an easy thing,” Xbox VP Phil Spencer told Game Informer. ”I went through the process of creating Gears with Epic and I know the sweat, time, and effort that went into it. I also worked on things like Alan Wake, Too Human, Crackdown, and stuff that didn’t hit the same level of success, but had an equal amount of sweat equity and heart go into getting created.”
”So it will continue to be something that we focus on with new partners like Crytek and new people that aren't announced yet. We do think that it’s fundamental that core gamers look at 360 as the place they want to play games.”
”I do think that it’s quality and impact, not number of releases in a year,” he concluded.
Yes quality over quantity is what we should all hope to get, unless you want a repeat of the shovelware times of Nintendo Wii - dark days indeed - but can Microsoft satisfying the ever growing core gamer segment with their 2012 offering so far? Perhaps E3 2012 will hold a surprise or two for the core spenders of the Xbox platform?
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