”Rune will still be a third person action game with a lot of melee combat,” Halsted promised, then added, ”The combat system is evolving, though. If Rune was third-person melee to Quake’s first-person shooter in that it was more ‘twitch’, the next Rune will be closer to modern shooters in that it will have fast action but many more tactical options.”
He then hinted, ”I can say we expect to place a strong emphasis on multiplayer and especially on clan features. We’re envisioning an action-world of warrior tribes.”
What Halsted couldn’t reveal was who would be publishing the game and when the game would see the light of day.
He did note that a publisher was interested in the first half of the last decade. ”I can’t name the companies involved, but in the early-to-mid ’00s we were at contract terms with a publisher for Rune 2. At that moment, that publisher was swallowed by another publisher. Our producer’s new boss took one look and pronounced anything to do with swords and/or sorcery a ‘dead and buried genre’ and terminated the deal.”
Halsted would not rule out putting Rune 2 on Kickstarter.