Even worse, the employee claims that Dyack “tanked” development of X-Men:Destiny, and had the team focused on a demo of Eternal Darkness 2 to shop to publishers. (This brings an interesting subtext to Dyack’s comment on working on Eternal Darkness 2, when he stated, ”I don’t think it is too much to ask. Certainly we love Eternal Darkness. It’s a project that’s near and dear to our hearts.”)
According to the source, Dyack was antagonistic towards publishers. “At (Silicon Knights), publishers are viewed with an extremely adversarial perception. Instead of a symbiotic relationship, it was essentially parasitic. The less Activision knew about the goings-on at SK, the easier it was for Denis to spin his web of warped reality with them,” the source claimed, adding, “We seemed to intentionally tank the game.”
X-Men: Destiny was released in the 29th September 2011, and earned Metacritic scores of 47, 50, 36, and 33 for the Xbox 360, PlayStation 3, Wii, and Nintendo DS versions respectively.