Like me, you might just have had some fairly frustrating troubles with online functionality in titles released this year (Assassin’s Creed: Unity and Pro Evolution Soccer 2015 being at the top of my hit-list right now).
Here’s hoping The Crew’s lead game designer Serkan Hasan is correct when he claims that the “racing MMO” won’t suffer from similar problems.
Hasan claims that the extended Beta programmes Ubisoft has been holding have allowed the developer to lock down their server structure, and leaves the studio in tip-top shape for launch day.
“For The Crew, we’ve reaped the benefits of a long term beta program, designed specifically to push our infrastructure as far as possible in real world situations, with thousands of players from all over the world playing the game at the same time,” Hasan said in an interview with the Metropolist.
“The launch of any online game these days has potential issues but I hope that players will be encouraged by our open approach. If you had any doubts that we could pull this off, I hope that the betas proved our credentials and the game’s stability.”
Hey, where’s my cynical hat? Oh, there it is. We’ve had similar promises before, that haven’t quite panned out the way we might have hoped. Hopefully Ubisoft has The Crew’s servers ready and stress-tested.
The Crew hits PC and consoles internationally on December 5. Thanks, Gamespot.