They want spectators to be able to ‘trigger’ certain events through voting, which could have big impacts on live-stream matches. They’ll be at the Unreal Engine Epic booth.
The four-man team has opened up development of Project Cyber to the community where already many are playing the game for free through Steam keys.
”Through Project Cyber, we’re exploring the concept of e-sport spectators being able to affect the player experience like in a real live sport,” said Malik Boukhira, co-founder at Spearhead Games. “At PAX we’ll be showing off new dynamic in-game events that, eventually, live-streaming viewers will be able to trigger with their votes! The possibilities for this technology are endless, and we’ll be soliciting more thoughts about it at the Unreal Engine Epic booth.”
In Project Cyber two teams compete in dystopian battle arenas and choose from ”sleek, powerful characters” that have their own unique skills: ”virtual pop icon Vengeful Star is perfected for long-range attacks, while the rebel Vexwrecker covers close-range hits, and sentient robot The Negotiator blocks and deflects the ball with defensive prowess.”
Community suggestions have resulted in Spearhead featuring ”in-game events like earthquakes, gravity shifts and map reconfigurations.” They plan for a lot more gamers to become ‘part of the dev team’ for Project Cyber.
They’ll host both a demo and tournament at the Unreal Engine Epic Booth #1147 at PAX East.