That was the original studio that brought us Rainbow Six and Ghost Recon, and even employed Tom Clancy. Red Storm is behind The Division’s ”authentic arsenal” of weapons.
Red Storm actually has a team dedicated to weapons, and so it was a natural choice, and so now they’re focused on the artwork of all weapons for the online game.
”I, personally, have been doing it for about six years now,” says Lead Weapons Designer JD Cragg at Red Storm. “One of the guys on my team has been doing it for almost nine. This is pretty much all I do – authentic military weapons, vehicles and that sort of thing.” The studio currently has three artists assigned to The Division, working with Massive.
Massive ”…helped pick a list of realistic weapons and common weapons that would appear in the fiction of the game and we started building them from scratch in 3D,” Cragg says. “So we take the process from a list of assets that we need all the way through to completed artwork.”
“We’ve had manufacturers come in and literally disassemble the entire weapon all the way down to the nuts and bolts, and our guys are taking hi-res photos of those things. We probably have unparalleled access to these types of things because of our authenticity department and their focus on relationships,” says Red Storm Producer Tony Sturtzel.
Ubisoft has posted a blog on the collaboration between Massive and Red Storm for Tom Clancy’s The Division.
The Division is due on PC, Xbox One and PS4 in 2014.