In a post on Wasteland 2’s Kickstarter page, Brian Fargo of inXile Entertainment hinted at some of the changes that will be made in the next update to the current beta programme.
“Destructible cover was part of this last update as a first pass with more fine-tuning to come; we will likely add a crouching stance with a variety of tactical applications,” said Fargo, ”we’re going over a lot of the encounter design to more carefully detail tactics-changing factors like ladders or destructible cover; and we’re in the first testing stages to explore adding a special attack system that’ll allow you to invest AP to make specific kinds of attacks based on your weapon types and the skill levels you’ve achieved in those weapons…things like spread shots or steady shots.
Continuing (the post is pretty lengthy), Fargo went on to explain some of the other specific changes the developers have in mind. ”Overhauling the minimap; fixing font issues; working on the field stripping and weapon modding functionalities; tweaking shotguns so they properly provide spread shots rather than work just as rifles; improving the barter, inventory and character system UIs; fixing pathing; improving the balance and functionality of energy weapons; adding additional satisfying death animations; implementing outfit functionality; adding touches and small scenes to make towns and the world feel more alive.”
Unfortunately the next update will require beta testers to restart their games from the start, as saved games will be overwritten.
”Expect an update to the early beta code in the not too distant future with an additional area and many reactivity changes. This version will NOT be compatible with current save games, so we’ll give due warning when it’s coming. However, there will be plenty of reasons to play the game from the start, as there will be significant changes to existing areas, and tie-ins between all the beta areas that are worth exploring.”
You can read the whole blog post here.