This isn’t just any battle wots in space, but a mighty conflict between hundreds upon hundreds of units. They’re all calculated individually, including their weapons turrets. It’s powered by AMD’s Mantle.
Of course the Nitrous engine isn’t limited to just strategy games but because it can handle so much going on at once, thanks to actually using all your CPU cores, it fits well.
The Star Swarm tech demo (sorry, it’s not a game) shows exactly the kind of space strategy we’ve been begging the gamer gods to deliver unto us for decades but have failed because of silly technical limitations. Thanks to the rise in 64-bit, and the likes of AMD’s Mantle, we can now start to dream of seeing thousands of starships battle like in Star Wars.
The Oxide team show that it isn’t exclusive or limited to Mantle, but that DirectX needs to have some sacrifices made in order to play smoothly, like turning off motion blur. The Star Swarm technical demo is expected to be released on Steam soon for all to try and subsequently mess their underwear over.