Assassin’s Creed creator Patrice Désilets, formerly of Ubisoft, has described his new ambitious project as the ”Civilization tech tree meets Assassin’s Creed”, which is a third-person action/survival game.
Our character and family ”will have the scars of your decisions”, he teased, and right now they’re working on our character interacting with the jungle. It all starts 6 million years ago.
Yes, Désilets is really leveraging the name of the game: Ancestors: The Humankind Odyssey.
”For me it’s fascinating that those little one meter chimp with a kind of weird brain kind of took control of this planet and is totally destroying it,” he told Kotaku in an interview.
”Your character and family will have the scars of your decisions… We’re not into caveman yet, we’re before that. We go up.” He reveals the first draft of our character is complete. ”We’re working on behaviors, how you work with the jungle.”
His team are looking to start us off as Orrorin Tugenensis, which is a pre-human species from six million years ago. We don’t literally witness ourselves evolve incrementally - that would take a little long - but will instead get almost montage-like episodes of our biological evolution.
“So we do an action sequence telling you the first time when we stood up,” Désilets said. “We let you sprint, see forward then leave you in an open world and you survive as long as you can. In a later chapter you will eventually have a family that needs to survive, a tribe that needs to survive, but that is in the next chapters.”
He wants the game to touch on pivotal moments like discovery of fire and animal domestication etc. through these episodes and chapters, which Désilets aims to eventually add up to a lengthy game experience. He plans to have something playable at next year’s E3 in Los Angeles.
Patrice Désilets and his new independent studio Panache Digital Games is developing Ancestors: The Humankind Odyssey. He was ”terminated by Ubisoft” in 2013.
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