According to Treyarch’s studio design director David Vonderhaar, Call of Duty: Black Ops III is going to have ”some really screwed up mind-f—ery”, with ”a very deep, very dark, and sometimes really twisted narrative experience.”
In an interview with GameSpot, Vonderhaar stated, ”“A lot of the mystery of the latest trailer and all the story stuff is there because there is some really screwed up mind-f—ery going to happen to you when you play the game. That’s the Black Ops narrative, that’s intentional in design.”
He added, ”We’re doing that on purpose because that’s the Black Ops way, right? This is covert ops. This is, ‘I’m not sure what’s going on with me right now, I’m not who I think I am. Are all these things normal?’ This is an important part of storytelling, and I will not give it away. But it’s not hard to understand the story. You’re a Black Ops operative. Your counterparts have gone off the grid in a world where you’re connected and wired all the time. There’s a huge leak of military intelligence and you’re sent in to investigate that. So we set it up that way and we send you up and along the way, we untangle a huge weavy story; a very deep, very dark, and sometimes really twisted narrative experience.”
The game will be set 40 years after the events of Black Ops II. ”As a first-person shooter, you’re obviously focused on weapon design,” Vonderhaar continued, ”The weapons team will basically plot how weapons have evolved over time, and they’ll project beyond where we are. They’ll turn themselves into futurists so that they put the weapons where they would be in 2065 in our timeline, which is a very distinct timeline. Someone else’s 2065 might be very different than the Treyarch Black Ops 2065.”
Call of Duty: Black Ops III is due to be released on 6 November 2015.