The Fallout 4 team at Bethesda are pointing to the ”phenomenal” sandbox open world of Grand Theft Auto V from Rockstar Games as a major source of inspiration in their pursuit of player freedom in the new RPG.
It’s that sense of ”going anywhere and doing anything” that they try to capture, and GTA V ”does it so well.” Game director Todd Howard wants Fallout 4 to be saying ‘yes’ to the player.
”…in our games, we want to give you complete freedom. So, I think of the last few years, I think GTA V had succeeded the most at the same type of thing we try to do. I look at that game and think, “Wow, I just don’t know how they did this.” Howard told Gamespot in an interview.
”That’s what we try to create, that sense of going anywhere and doing anything. GTA V does it so well. It puts you in its world and it makes you its director. It says yes to the player a lot, and that’s what we try to do. It’s just a phenomenal game.”
A huge new direction for the Fallout series from Bethesda is the new inclusion of constructing settlements within the game, which carries over into weapon modifications too. It was dabbled with in a very limited way in The Elder Scrolls V: Skyrim with DLC.
”…this is the group that did Fallout 3. This is the group that did Skyrim. We’re able to work with people that know our systems and design processes so well. We can complete each other’s sentences. So that’s how we get so much content, but absolutely, the hardest part is gluing it all together,” he said. There’s a lot for that glue to stick together.
Fallout 4 releases on PC and console November 11th, 2015.
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