Though PlayStation fans of Call of Duty gain access to the Call of Duty 4: Remaster campaign in just a few days, everyone under the sun still has a little while left to wait until they can get back to what really matters; the multiplayer segment.
Even now, Call of Duty 4 is considered one of the finest multiplayer FPS titles. Activision may have killed it off with the early iterations to the franchise, but the PC version was kept alive for as long as the company paid for the Punkbuster anti-cheat program to quell those attempting to push players away with in-game hacks - similar to how the console versions went the way of the dodo.
Developers of the remaster, Raven Software, have been taking to Twitter lately to ensure all fan questions and quires are answered.
While not mentioning mod support for the PC like we’re used to, players of private matches will get more than a few options to customize their game. Though they’re only talking about support for AI Bots and the ability to turn off in-match ‘medal’ pop-ups, at launch, they’re also going out of their way to confirm that even the original announcer has been left in-tact.
Amos Hodge, lead designer of the update, went on to confirm the instant-unlock of all available weapon loadouts during private matches along with updated sounds for select guns, all your favorite playlists (and more) and the infamous ‘strafe jump’ would make a return.
Though only available as a bonus to those purchasing Call of Duty: Infinite Warfare at a bloated price, Activision hasn’t ruled out releasing the title as a stand-alone product in the future. Either way, you’ll have to wait until November 4 to shoot your friends.