Stellaris is seemingly one of the most well supported 4X Space Strategy titles on the market right now. Even with the Leviathan story pack add-on coming out toward the end of October, it only took a few short days for another patch to land fixing the few tiny issues which were left behind.
Of course, with a game like this, you're constantly looking at balancing what's already there while bringing lots of new additions for those who feel they've achieved everything they've wanted in their space lives. With those additions come more improvements, refinements and balance tweaks; and so the cycle repeats. We're going to keep a log of all the changes from here on out, so check back regularly to see what's new.
Stellaris Adams Patch Notes - 1.6.1
Adams? Where'd Banks go? We can assume you're looking at this page as a somewhat active Stellaris player. If that's the case, you likely know exactly why we've jumped straight to a hotfix of another major patch - it's because those initial decimal place increases make for such long patch notes, they end up with their own post. Like this one.
- Fixed AI never declaring war
- Fixed egalitarian faction unhappiness wrongly being generated by having robot "slave" Pops (Issue with xenophiles is known, we will address it)
- Fixed issue with AI empires switching ethics far too frequently
- Fixed a bug allowing you to terraform planets you don't own in contested space
- Fixed wrongly stacking "was enslaved" happiness modifiers
- Fixed graphical error with Ringworld skies
- Fixed issue with War in Heaven where total occupation would not equal 100% warscore, leading to neverending war
- Added back a couple of old diplomacy rooms and fixed black background on older ones
- Fixed not being able to construct spaceports around Ringworld sections
- Fixed wrong tooltip text on Armageddon bombardment stance
- Hive Minds can now properly use Full bombardment stance
- Fixed egalitarian faction issues appearing before you have any contact with alien empires and thus no ability to fulfill them
- Fixed a rare crash when planetary Pops are destroyed
- Devouring Swarms now properly get -1000 opinion penalty due to being, well, Devouring Swarms
- Fixed crash when rebels take over a planet and defect to another empire
- Fixed missing isolationist faction issue name
- Fixed numerous missing loc strings in languages other than English and Russian
- Can now properly rename civilian ships again
- Fixed missing animation for Armageddon bombardment
- Fixed event that was endlessly firing in the background
- Fixed an issue where Xenophobe fallen empire opinion penalty for frontier outposts was calculated strangely, leading to incorrect war declarations
- Fixed primitive enlightenment failing in the early game
- Reduced AI nonsensically replacing buildings in a wasteful way, disregarding tile resources
Stellaris Banks Patch Notes - 1.5.1
You may have noticed a gap in the Patch Notes segments here and there, but there's a valid reason for that. We've moved from major releases too quickly to keep up with the game's astoundingly long patch notes. With 1.40 quickly making room for the 1.5.0 'Banks' update it was, again, too long for a single post. Yet the first minor patch of the major expansion is more than adequate.
To read the lengthy 1.5.0 patch notes, head on over here. If you're moving into 1.5.1, however, here's the lot;
Changelog:
- Bug Fixes
- Fixed a couple rare crashes
- Fixed Server ID not being auto-filled when joining a multiplayer game
- Ironman now saves properly when exiting to main menu
- Ironman games now properly show an icon to mark them as ironman
- Fixed a bug where a hotjoining player without the Utopia DLC could not pick countries that used Utopia features
- Fixed a bug that was causing nerve stapled pops to never be enslaved
- Fixed Philosopher King civic not applying to your starting ruler
- Fixed AI weights for Megastructures
- Fixed: Tooltips for sectors were in wrong order
- Megastructures can no longer be built around planets/stars with Anomalies
- Fixed improper reference to game mechanic (pops) in event texts
- Fixed an issue with movement arrows acting strange when lots of orders had been queued
- Hive Mind will now stop processing pops of other species when they're gene-modded to gain the Hive Mind trait
- Fixed randomized species sometimes being generated with the Uplifted trait
- Players can no longer reform governments to have invalid civics
- Pop faction promotion/suppression modifiers are now removed when the faction is destroyed
- Fixed out-of-sync where killed ships had their movement updated
- Infested planets no longer destroyed
- Fixed issue preventing multiple pops migrating to a planet at the same time
- Fixed missing text for the news feed in the launcher
- Fixed Chemical Bliss living standard accidentally requiring the Utopia expansion
- Fixed bug where robotic species could not be picked to play when hotjoining a multiplayer game
- Fixed a bug where timed modifiers on factions would never update
- Fixed sector tooltip displaying "Planning to construct none" for spaceport constructions.
- Texture optimization for megastructures
- Synthetic rebel leaders are now properly assigned names
- Fixed game getting stuck after game over, continuing in observer mode
- Interface
- Fixed overflow bug causing ethic attraction to show wrong values
- Fixed faction demand displaying wrong tooltip
- Fixed missing species class-related descriptors for Robots
- Adjusted AI Citizen Rights tooltip
- Added some missing/broken texts
- Added missing modifier and tech icons
- AI
- Fixed bug where AI cancelled fleet order to attack hostiles within borders
- Modding
- on_modification_complete is executed after changing the species of all affected pops and after updating the empire's founder species (if applicable). Fix FROM (species) scope of that event not working.
- Fixed an issue where a set_citizenship_type effect missing the country reference
- Fixed an issue where you were not able to override specific defines in the common/defines files
- Performance
- Fixed a memory leak with potential pop factions
Stellaris Kennedy Patch Notes - 1.4.0
We're not sure whether to class it as a highlight of the patch, but the addition of 33 new achievements means there's plenty the developers still want you to do. Overall, 1.4.0 is being considered as a smaller bug squashing patch, but that doesn't mean it's completely void of interesting notes. Read on below, or in more depth on the Paradox site;
Changelog:
- Added 33 new achievements
- No longer possible to build robots on planets belonging to sectors
- Added victory event after defeating the Prethoryn Scourge
- Added new events for discovering additional Precursor anomalies, so that the quest chains can always be completed
- Changed the way the Extradimensionals work
- Evasion is now capped at 90%
- Regular empires now start with 8 pops
- Afterburners now use the auxiliary slot
- Stone age primitives now generate fewer tile blockers
- Increased max minerals from Mineral Silos from +1000/+1500/+2000 to +2000/+3000/+4000
- Venerable trait cost reduced from 5 to 4
- Slave Processing Plant now gives +10% slave food/mineral production instead of +5%
- Doubled Pre-Sentient Anomaly spawn chances
- Space Torpedo mineral and power cost reduced from 20 to 10
- Space Torpedo armor penetration set to 50%
- Space Torpedo maximum damage reduced from 260 to 215
- Major work done to sector AI to make it better at budgeting and utilizing resources