XCOM 2 is a great follow-up, despite some unfortunate technical issues. Good thing a major patch focusing on performance fixes is hitting today!
Here’s a full list of performance fixes:
- Added Zip Mode gameplay option. While Zip Mode is enabled animation (like step outs & gremlin movements) speeds are significantly increased. Normal movement animations are moderately increased
- Fixed an issue where shadow rendering during glam cam shot transitions was slowing down performance
- Support for nVidia SLI and AMD Crossfire
- Removed MSAA options from default presets and adjusted autodetect to target 40FPS instead of 30FPS
- Reworked Light Clipping Manager
- Particle Vertex Buffer Reallocation
- Optimization to shadows in the Avenger
- Enable triple buffering to fix VSync performance
- Shadowed light fade out within Avenger; Disabled Post & Pre Mission cinematic lights not being used
- Disabled shadow casting from character lights w/in Avenger
- Reduced High Shadow Resolution - Reduce shadow resolution when set to HIGH to 1536, instead of 2048
- Reduces the impact count of the Avatar Rifle
- Removed a hitch that occurs when the camera enables/disables building visualizer
- Deferred profile saves to next tick. This prevents multiple calls within the same frame from creating multiple requests to save the profile
- After changing graphics settings, based on the selected preset, extra crew will be capped
- Character head mesh optimized
A lot of minutiae, but hopefully enough fixes to help the folks affected by the performance problems. There are also a number of minor balance and gameplay tweaks, which you can read all about it the official patch notes.
Heads-up to anybody using mods: You have to launch the game, close it, and restart it before your game will work properly with the patch. You’ll only have to take this step once.