You may have heard about Bethesda not giving out DOOM review code to websites prior to the game launching. This means you’ll have to wait until after the game is released to hear our verdict, however you can read the opinions of a few posters on NeoGAF.
The multiplayer servers for DOOM are not up right now, but players can still get through the campaign if they happen to get their hands on a console version of the game. Steam restricts PC players from playing the games before their release date, but console players are able to play as soon as they have their copy.
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Mdk7, a member of NeoGAF, has written up an in-depth report of his time with the game so far. You can read his extensive write up by clickinghere. Here’s a brief summary of the things Mdk7 covered:
• The game looks and runs very well on the Xbox One (60FPS), albeit with tearing
• Nice art direction, particularly in Hell
• The music is empowering
• Large levels give opportunities to explore, lots of collectibles to find
• There appears to be an effort put in with the story, but nothing that gets in the way of the action
• The main character goes through an RPG-like progression
• The pacing is strange, specific points in the level are filled with waves of enemies
• There is an emphasis on the finisher moves, integral to the gameplay
• AI could be better
• Weapons feel good, though some are better than others
If the game looks and runs well on Xbox One then that bodes extremely well for PC players. The Xbox One is known as the weaker console when compared to the PS4; if this game can maintain a stable 60FPS on an Xbox One then we wouldn’t be surprised to see the same from low to mid range PCs.
We’d like to thank Mdk7 for providing this information as there is practically no other sources with the game right now.
DOOM will release this Friday for PC, Xbox One and PlayStation 4.