Street Fighter V is out! It sounds like it’s an excellent core fighter that’s missing a whole lot of expected features. It’s also having a heck of a rocky launch, which is pretty much expected of an online-focused multiplayer game these days. Capcom issued a statement today about how they intend to address these issues.
Server-side issues, such as matchmaking and basic connectivity problems, should already be seeing improvement. Apparently some players have also had their Fighter IDs getting corrupted following registration, and this should be corrected shortly. Capcom’s running a Twitter account which should keep you abreast of anything problematic server-side.
There are also some PC-specific issues without a definite fix. Some start-up crashes might be fixed by allowing an AntiVirus exception for Street Fighter, but there are other stability and crash problems with no clear solution. Capcom is encouraging players to report any such problems to the official Steam bug reporting thread.
In addition to that, Capcom laid out some features they plan to add to the PC version:
- Native DirectInput support - this was one of the more consistent requests we’ve received from the PC community. We realize many fans prefer to use their existing PS3/PS4 compatible Arcade Sticks on PC which are DirectInput-based, so we are actively looking into adding this feature in an upcoming patch. In the meantime, players can use popular XInput remapping tools such as the X360CE.
- Expanded key re-binding functionality - we are also looking into expanding key binding option to allow customers to freely map keys beyond the default B/N/M/,/H/J/K/L keys.
- In-game language options - the currently set language is based on the Operating System’s UI language. We are looking into adding language options via the Steam client launcher in an upcoming patch.
- Resolution Switching – current design requires users to cycle through each in-between resolution setting in order to arrive at a resolution of their choice. We’ll look into making this process much simpler and less time consuming in the future.
Those are some… problematic problems, to say the least. It’s not the disaster that Mortal Kombat X was, but it’s pretty apparent why the Steam reviews are currently less than positive. There’s an excellent game at the core of SFV, and hopefully the rough edges around that core will be filed off soon.