Poor Keiji Inafune. Inafune was part of the team that created the original Mega Man games. He has experienced some wonderful highs, but the launch of Mighty No. 9 has to be one of his career lows. At first it seemed like Mighty No. 9 would work out well, earning close to four million dollars in just one month. However, lots of money didn’t seem to help Inafune’s studio, Comcept Inc create a good game.
The reviews for Mighty No. 9 have been, well, awful (when you consider the team behind the game). Currently sitting at 60 on Metacritic (looking specifically at the PlayStation 4 version), Mighty No. 9 has been a huge disappointment for everyone involved, including Inafune himself.
Comcept Inc hosted a stream earlier on today which Twitter user Wario64 claimed was “basically a postmortem on why they screwed up, literally. Interesting they’d address this all at launch”. Inafune’s translator Ben Judd, who worked on the campaign for Mighty No. 9, claimed Inafune said this: ”At the end of the day, even if [Mighty No. 9] is not perfect, it’s better than nothing”.
Japanese speakers on Twitter have said Judd may not have translated Inafune’s words correctly, but I can’t really comment since I don’t speak Japanese. Sorry! Click here to watch the entire post mortem with Comcept.
If you really aren’t put off by the poor reviews by most critics, maybe you should read ours. Anthony Shelton thought the game was excellent, giving the game an 8 out of 10. Here’s what he had to say about the game: “Mighty No. 9 went through a tough development and was rightfully scrutinized but it’s a challenging game with great controls. The graphics could be better and the framerate doesn’t stay at 60 but those problems don’t ultimately hurt the game. What hurts Mighty No. 9 is that it’s not Mega Man. So if you want Mega Man, you’re better off playing Mega Man. If you want a game in the spirit of Mega Man, Mighty No. 9 will satisfy you.”