How's the 'Hearts of Iron IV' 1.3 patch been treating you? For the most part, it's probably working fine. But with reports of a few crashes here and there, the team working with Paradox Interactive have decided to try and squash them in the most efficient manner - beta hotfixes!
Before jumping right into the good stuff, the development team took to their own official forums to convince as many testers to join in as possible. The update isn't forced upon anyone - in case it makes things worse - but by having players opt-in to an experimental build, they can hope for some more precise feedback to get things on the right track.
For those unable to figure out the intricate methods involved in having Steam funnel a beta build into your machine, just right-click 'Hears of Iron IV' in your Steam Library, click 'Properties' and move on over to the 'Betas' tab. There, you'll be able to select the latest beta build, restart Steam and start the download. Here's the lowdown; The full picture can be found here.
- Launcher - Added a button (and a checkbox in crash report window), that offers to backup and delete all files that can potentially cause the stability problems.
- Optimized ai processing of upgrades, should remove much of 1940+ performance spikes
- A fix for a trade modifier not applied correctly if not bought the DLC.
- Fix for RAJ Famine removal not really needing corruption squashing
- Fix for Mexico Civil War inconsistencies
- Fix for missing SAF factories from focus
- Fix for missing event in CAN focus tree
- Fix for missing INS convoys causing issues with trade/resource system
- Fix for RAJ being able to pick ideology pushers without picking a path
- Fix for South Africa releasing African countries as not communist in the anti-colonialist crusade
- Fixed modifier capped 0-1, so you could never lower tension for sending volunteers for a country.
- Fixed script that used values outside the intended range
- Added port to Lesser Sundra Islands.
- Garrison order should now be more stable and not reassign units quite as much on changing priorities
- Allied AI now more hesitant to naval invade Germany and italy early on
- Fixed some bugs restricting AI from template updates
- Improved some target templates for AI
- Reduced AI tendency to suicide attack into enemy lines
- Fixed a problem in AI where front priorities would sometimes fluctuate wildly leading to a lot of front flip-flopping
- AI now considers distance a bit more so wont pull most of its army vs ethiopia back early on
- AI for observed country is no longer blocked from diplo responding when using human_ai
- Improved AIs ability to prepare against enemies that they only have an ally sharing border with
- When a Spearhed front is split, all units stay on the front that has the spearhed order attached to it
Enough about the problems! What about the good that's inside Hearts of Iron IV? Check out our review for that stuff.
Again, this is all for testing purposes. There's two reasons to download this: 1. You want to help out 2. Patch 1.3 just really doesn't work for you. If you don't fall into either of these categories, just ignore most of what's going on and go about your day.