When it comes to strategy titles - or just PC titles as a whole, these days - there's always work to be done post release. A 1.0 version typically indicates a product shipped to the consumer in a fully fleshed-out and finished state. But when it comes to a strategy game, it's typically only the beginning.
And it's no different for Europa Universalis IV, either. Released over 3 years ago now, the title is still receiving updates to help balance out its ongoing conflicts. As time goes on, we'll likely see more updates and changes push the game into an even more polished state - until the inevitable Europa Universalis V arrives. So with an ever-growing patch sequence, here's an ever-growing chronicle of its changes;
Europa Universalis IV - Patch 1.20.1
Adding an additional decimal point is usually executed to diminish the hopes and dreams of those anticipating an update of much greater value. With Mandate of Heaven having just released, there's bound to be a bug or two that managed to hold off flying into Paradox's zapper.
In light of that, here's the fresh new bug kills straight from the documentation;
Changelog:
- Added extra effects and checks for some random events for Celestial Empires.
- Fixed problem that made the Three Mountain Achievement demand that all your subjects be tributaries instead of all subjects being anything but tributaries.
- Noble disaster will no longer change government for Shogunate or Daimyo.
- Fixed Personal Union not breaking upon independence war when in consort regency.
- Countries now get Parliaments when switching to government forms that have them enabled.
- Fixed faulty trigger in Nanban Incident that made it unable to trigger.
- Fixed missing icon/no bonus for Eight Banners Manchu national idea
Europa Universalis IV: Mandate of Heaven - Patch 1.20
It's Mandate of Heaven time! After the extensiveness of Patch 1.19, it stood to reason that Paradox was using it to lay the foundation of the landmark 1.20 update - which turned out to be full-fledged expansion.
With a whole paid expansion worth of changes, you can likely understand why we haven't listed them down below. It makes for an incredibly lengthy read and one we can't really recommend for anyone other than the hardcore strategists or those with a lengthy, boring lunch hour.
Europa Universalis IV - Patch 1.19
Just a few weeks after our tentative look at the 1.19 patch, the 'Denmark Update' has gone live - and there's no zone 'Fort of Control' revamp! Fire up your client of choice and let the content flow through your internet tubes. There's an in-game music selector, larger Ethiopia and an improved 'Scandinavian Experience'. Here's the lot;
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Changelog:
- Improved Scandinavian Experience
- Map changes and new events for the Scandinavian regions, including the establishment of the Skane Market and Norwegian Iron Mines
- Music Player
- Allows you to filter and control which tracks you hear
- New Unit Models
- Updated old infantry models including Denmark, Sweden, Norway and Prussia
- Expanded Ethiopia Region
- New contries and provinces in the Ethiopia region, diversifying the East African experience
- Political and Terrain Map Merged
- Take in the beauty of the map while also seeing distinct nation colours
- Minor Features
- If/when the Ottomans conquer Constantinople, Minarets will appear on the Hagia Sophia
- Resurrect the fearsome Golden Horde as one of its successor states
- Rights of Man and El Dorado owners can now create their consorts in the Nation Designer
- Trade Goods now have their own effects for Rights of Man owners
- Check 'End Game Statistics' and compare it to other Grand Strategists across the globe