Dead By Daylight, the asynchronous multiplayer murder title from Behaviour Digital, has just been updated with new patch 1.6.2 and new cosmetic DLC where all proceeds go to charity. The 'Charity Case' DLC is available on Steam now, which adds 26 cosmetic items mostly inspired or designed by dedicated Dead By Daylight streamers. 20 of these are based on broadcasters, and 6 are former exclusive items. I think we can all agree that the best is the panda face for the Nurse.
Dead By Daylight gets new terrifying free DLC chapter with its first ranged killer, the Huntress!
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Out of these 26 items, 21 are for survivors (either tops or hats) and 5 are for killers. 1 is a new mask for the Huntress, the new free DLC killer who was added on July 31. The aforementioned panda face on the Nurse's mask is inspired by the avatar of Twitch streamer 'theswiftlegend', although the Heath Ledger Joker-esque Smile for the Nurse is great too.
The 'Charity Case' DLC for Dead By Daylight costs £3.99/$4.99 and all proceeds go to the Brain & Behavior Research Foundation, which is dedicated to scientific research in the field of mental illness. We're not sure why this particular charity was chosen but it's a wonderful gesture nonetheless, and hopefully gamers will support it. They seem to be in the Steam reviews, with the only complaints wishing that more characters were supported with gear (only the original Survivors can equip the gear, and only three killers). Regardless we wholeheartedly support this endeavor and suggest that anyone who owns Dead By Daylight and has cash to spare should buy it. C'mon, that panda sack is great.
At the same time Behaviour has also dropped the latest patch, 1.6.2, with a particular focus on the Doctor killer. The Doctor is of course based around freaking out his opponents and driving them insane, so it's nice to see him get new powers. We particular like "a broken pallet within a certain range is replaced with an illusionary pallet" if players are crazy enough.
Patch notes 1.6.2 | Doctor Update and Charity Case
- FEATURES & CONTENT
- Added the Charity Case DLC
- BALANCE
- "Snap Out Of It" is now classified as a form of healing. This means it is affected by perks such as "Botany Knowledge" or "A Nurse's Calling," status effects such as "Mangled", and other effects concerned with healing.
- "Snap Out Of It" now has a chance to trigger skill checks. Failing a skill check will interrupt the interaction and reveal the survivor's location.
- Added a 200-point score event to the Survival category when successfully performing the "Snap Out Of It" action.
- Added a new affliction granted by The Doctor's "Order" Class add-ons: Every 20 seconds, a broken pallet within a certain range is replaced with an illusionary pallet that is visible to survivors past a certain madness threshold, depending on the add-on.
- Adjusted the affliction granted by The Doctor's "Discipline" add-ons: When a chase begins, the chased survivor perceives the red stain and terror radius as though The Doctor were right behind them for a duration depending on the add-on used and the survivor's madness level. The Doctor shares in his patients' madness in order to see the illusionary red stain.
- Removed the speed penalty when switching stances with The Doctor
- Survivors hit by the The Doctor's Shock Therapy attack are rendered unable to perform any interaction for 2.5 seconds
- The skill check affliction previously granted by The Doctor's "Order" add-ons is now a baseline ability. Skill checks have a 33%, 66% or 100% chance of appearing in a random location while in madness 1, 2 or 3, respectively.
- Updated the description for The Doctor's "Iridescent King" add-on to describe the afflictions it can inflict
- BUG FIXING
- Fixed an issue that allowed Killers to get blinded by the flashlight while looking down
- Fixed an issue that caused survivors to begin standing up before the end of the Snap Out Of It action
- Fixed an issue that caused The Doctor to not have a penalty when attacking while carrying a survivor
- Fixed an issue that caused the stun from Decisive Strike to last 4.33 seconds for all levels. The stun will last 3, 3.5 or 4 seconds for Decisive Strike I, II and III, respectively.
- Fixed an issue that caused very choppy frame rate while spectating
- Fixed an issue that prevented Enduring's stun length reduction from applying to the stun from Decisive Strike
- Fixed an issue that prevented the special skill check from the perk Overcharge from triggering during the Install Brand New Part interaction
- Fixed an issue where the amount of pips the killer would receive wasn't behaving properly
- Fixed bug where players could climb on the outside of the Asylum. We are aware of another way to get up there. It will be fixed ASAP