Jeff Kaplan and the Overwatch team have long contested the idea of including a traditional team deathmatch mode in the popular team-based shooter; sayng it just doesn't fit the teamwork bill they're going for. Somewhere along the line, that mentality has changed.
Announced through yet another Developer Update on the game's dedicated YouTube channel, Overwatch fans will soon be able to enjoy both free-for-all and team deathmatch through the 'Arcade' mode.
As expected, the rules are very simple. Free-for-all deathmatch pits you against 7 other sharpshooting hopefuls on a mission to rack up 20 kills before another other. Team deathmatch, on the other hand, is a 6v6 gig ending when one team reaches 30 gibs. The interesting thing here, however, is that a massive Mercy resurrect essentially nullifies that kill count. Picking your battles will be key.
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Jeff mentioned how the introduction of custom playlists are one of the contributing factors to finally allowing the classic mode be implemented into their hero-powered FPS, but we can imagine that idea of teamwork just didn't pan out how he would have liked. Objective-based teamplay is good, sure, but more often than not, you'll notice 'teams' really just doing their own thing for the most part.
As per usual, there's no specific release date in mind for these modes, but they're ready and waiting on the PTR for all to try out. Coming with them both are a number of tweaked maps and a brand-new deathmatch killscape - Chateau Guillard; which doubles as Widowmaker's old estate.