Pushing through Early Access, the latest strategy offering from the one-man army of Cliff Harris is Production Line - a tycoon-style video game in which you rush an car manufacturing plant.
Originally launching with only 12 achievements, Cliff's latest developer blog video has him announce his love for in-game achievements, likely leading to him adding 100% more of them.
But just because he's the guy behind the tasks and the code that dictates their difficulty, that doesn't mean he's any more capable of unlocking them than you and I - unless he goes into a debug menu, anyway. A good percentage of us would likely run a plant focused on high-end racers, right? Well, that wouldn't get you very far with some of these new tasks. Think you can sell 1000 minimum spec vehicles? Then there's Efficient Layout which, as you can imagine, will have you optimising your plant to churn out product in record time.
Carrying On His Usual Streak, TJ Interviewed Cliff Harris Shortly Before His Game's Release
Also due for the update pile is how assembly slots manage their inventory. With each part of the manufacturing process having its own 'slot', cars requiring different parts from a slot with a limited inventory would usually run into problems. Right now, a slot may fill up its inventory with a single part - like allow wheels - for the car it's currently seeing to. Then, if a different model car arrives next, it would throw all those wheels away - because of the capped inventory - and order the parts needed for this new car, creating a bottleneck where it's constantly waiting for new parts rather than filling up on a range of useful pieces.
For the full picture, check out Cliff's gameplay vlog down below. To get a clearer idea of how slots are being fixed, read his in-depth blog post. As for the update, it should be arriving this week.