E3 is a big show with many developers playing a role. While some of us might just tune into the big publisher press conferences and zone out during the actual showfloor streams, there's a lot more going on in there than people may think.
For example - Focus Home Interactive and the developers of Werewolf: The Apocalypse were on hand for TJ Denzer to quiz them about their upcoming game - which is a continuation of the World of Darkness franchise that birth classic adventure game Vampire - The Masquerade: Bloodlines.
With the original source material being a pen and paper tabletop adventure, there's a lot TJ had to ask Cyanide Studios' Julien Desourteaux about the conversion from pen and paper to action-adventure video games - such as the difference between the player's wolf forms and how the story can possibly play out.
Interested In The Specifics? Read The Full Interview Here
A key question was how storyline paths would branch out for those wanting to go heavy on combat or keep a low profile. The answer? "No, it will affect gameplay, but not the story." said Julien. "The gameplay will be entirely your experience with it, but there are no plans at this time to branch the story by how you use the mechanics. There will be some level of choice, but most of it will be built towards whether you advance the Apocalypse or stifle by playing aggressive or passive."
As for how your wolf forms with intertwine with each other, a swift transition is paramount to the exploration experience. "We’re building it so you’ll be able to move between forms pretty seamlessly based on what you need. For instance, if you take a long jump and then attack, you can move from wolf into Garou for a vicious lunge."
There's not much to show other than a few screenshots so far, so here's a trailer of the 2004 entry in the series - Vampire - The Masquerade: Bloodlines.