Star Wars needs no introduction. Star Wars Battlefront II does, because there was actually another game by that name back in 2005. Both were multiplayer shooters set in George Lucas' sci-fi universe, but 2017's Battlefront II was developed by DICE and EA after the ceasing of Lucasarts internal development.
Featuring dozens of troops, heroes, and space battles, Star Wars Battlefront II aims to put the player straight into the action. Ship combat was developed by Criterion Games, of Burnout and Need for Speed fame, while DICE's experience with sound design and multiplayer delivers a hectic fast-paced experience like Battlefield. Meanwhile, the Frostbite engine delivers amazing visuals, bringing the galaxy far, far away to life on your screen in a manner seldom done before.
Nevertheless Battlefront 2 has become mired in controversy, with numerous problems affecting players' enjoyment. Can EA and DICE fix these issues with patches? I guess we'll see.
Star Wars Battlefront II Microtransactions Are Giving Players An Unfair Advantage
Star Wars Battlefront II May Have Revealed Who Rey's Parents Are
Patch v1.2 - February 19th, 2018
This is a big one, bringing hero skins, gameplay balances, and new game modes.
Heroes and Villains Balancing:
Boba Fett
We’ve made a substantial change to the way Boba Fett’s jet pack feels when flying. We think you’re going to love the increased maneuverability! Furthermore, we improved his efficiency at distance with the EE-3. Previously, it could be frustrating to try to shoot with the EE-3’s high dispersion, especially while flying. As a result, we improved the EE-3 in a few areas and we hope this will combine with the jetpack changes to make Boba Fett even more fun to use on the battlefront.
- Jet Pack - Jet Pack controllability improved
- EE-3 - Reduced the minimum dispersion angle from 0.6 to 0.4
- EE-3 - Reduced the maximum dispersion angle from 1.2 to 0.8
- EE-3 - Increased End Damage from 20 to 25
- Increased damage drop-off start distance from 15 to 20 meters
Iden Versio
We’ve heard your feedback that Iden's Droid Stun was very difficult to predict. We’ve made it much snappier and feel this should be a significant improvement to Iden, even though the droid’s damage has been slightly reduced.
- Fixed an issue where Iden’s Droid Stun didn’t give damage on the first attack
- Droid Stun - Reduced the time between the ability activation and shock
- Reduced the damage from 40 to 50
Bossk
Bossk's Relby V-10 had a somewhat awkwardly high recoil. We reduced it a bit while adjusting the animation to make it feel more responsive. We also reduced the damage output of the Explosive Traps as we felt it was a bit too high. The Multi-Trap Star Card values were incorrect and the Epic Star Card could increase the radius of the damage past what was listed on the card. This unintentionally lead to Bossk having very high AoE damage.
- Relby V-10 - Reduced recoil from 5 to 2.2
- Explosive Traps - Reduced damage from 80 to 76 per trap
- Multi-Trap - Fixed the Blast Damage Radius to fit the star cards numbers
Rey
Rey's signature Ability Insight had an incredible range and could go as far as 75 meters when paired with certain Star Cards. This was a bit too much and we’ve decided to reduce it drastically. We'll monitor how this change affects Rey's performance.
- Mind Control - Reduced Mind Control radius from 20 to 18 meters
- Insight - Reduced Insight radius from 50 to 30
- Far Sight - Reduced bonus by 10% (now 10, 20, 30, 40%)
Kylo Ren
Kylo Ren had two of his Abilities on a 25 second timer, effectively making him less efficient and fun to play than other characters. As such, we reduced the cooldown for Pull and Freeze. We also felt he needed some damage absorption while being close to his targets, so we gave him some while Frenzy is active.
- Pull - Reducing Pull recharge time from 25 to 20 seconds
- Freeze - Reducing Freeze recharge time from 25 to 24 seconds
- Frenzy - Kylo Ren now has 40% damage absorption while Frenzy is active
Luke Skywalker
We heard your wishes to have Luke traverse faster so we increased his sprint speed as much as possible without breaking the animation. Related to that update, we decided to push Luke more towards a "Hit & Run" game style. He’ll quickly jump into a skirmish and then bounce out to regain health before heading off for the next battle.
- Increased Luke's sprint speed by .6 meters/second
- Increased Luke Health from 700 to 750
- Increased Health Regeneration rate from 50 to 110
- Decreased Regeneration delay from 5 to 2.7
- Decreased Max Regeneration amount from 250 to 200
Emperor Palpatine
Emperor Palpatine now requires line of sight on his target to trigger damage with his Dark Aura and default Lightning ability. Both abilities will no longer go through obstacles and walls. While we loved the fantasy fulfillment there, the frustration of not knowing what was damaging you was too high for us not to act on.
- Lightning - Increased reach of the ability from 12 to 14 meters to compensate for the tighter collision check
Chewbacca
Chewbacca had one of the longest stun duration abilities in the game and it made him quite powerful. However, we wanted the stun to be a bit more tactical, so we reduced the duration.
- Stun Grenade - Reduced the shock time from 1.6 to 1 second
- Reduced Bowcaster side projectiles explosive damage from 25 to 21
- Reduced furious Bowcaster side projectiles explosive damage from 12 to 10
Yoda
Yoda's lightsaber attacks were very weak compared to all other lightsaber wielders, so we have increased his attack damage significantly to bring him on par with the others. Additionally, in an effort to make Yoda feel more true to character, we've made a change to his Barrier ability. It now will break immobilizing effects upon activation.
- Lightsaber - Increased damage from 80 to 115
- Barrier - Added the functionality to break out of immobilizing effects on activation
- Unleash - Increased energy holding time from 0.7 to 0.9 seconds
- Unleash - Increased angle from 40 to 45 degrees.
- Unleash - Increased first tier damage from 100 to 110, second tier damage from 125 to 130, third tier damage from 150 to 160, and fourth tier damage from 175 to 190
Lando Calrissian
We felt that Lando needed a boost to increase his effectiveness against lightsaber users. The best tool he had against them had a 25-second cooldown. To combat this, we significantly reduced the cooldown of Disruptor and of Smoke Grenade.
- Disruptor - Reduced recharge time of disruptor from 25 to 19 seconds
- Smoke Grenade - Reduced recharge time from 15 to 14 seconds
Darth Vader
We changed how Choke works in order to simplify comprehension for the player that is Darth Vader and for their target. In an effort to also make Darth Vader more "tanky" we granted him a health bonus when activating Focused Rage.
- Focused Rage - Vader now receives 200 temporary bonus health when activating the Focused Rage ability
- Reduced max health from 900 to 800
Captain Phasma
We took notice of your feedback regarding the utility of Captain Phasma's staff. We are improving it so that it feels faster and more fluid when used.
- Staff Strikes - Increased the animation speed of the ability
- Staff Strikes - Increased the transition speed between each strike
- Increased how quickly Captain Phasma can use her blaster after performing a Staff Strike
Heroes and Villains Bug Fixes:
- Lightsaber closers are deactivated while blinded
- Fixed an issue where you would be in a "stun" state forever.
- The maximum stun duration is now 5 seconds
- Boba Fett - Fixed an issue that prevented Boba Fett from using his Jetpack ability when "For the Hunt" was activated while his Jetpack fuel was depleted
- Luke Skywalker - Epicenter - The ability will now deal the proper amount of damaged when used
- Yoda - Feel the Force - Edited the description of this ability to make it clear that all friendlies will receive a health bonus when used
- Yoda - Enduring the Force - This ability will now apply the proper amount of bonus time
- Yoda - Master of the Force - This ability will no longer damage players inconsistently and only when released at maximum power
- Finn - Deadeye - The targeting crosshair should be properly removed after the ability has been used
Classes, Special Units, & Infantry Combat:
The Dodge ability has been proven to be too powerful, which was not our initial intent. Dodging granted far too many benefits like damage reduction, the inability to transition into a hit animation, ignoring lightsaber damage, and the inability to be targeted by lightsaber closers.
In order to handle this, we added an “unstaggerable” window during a set period of time when you dodge. You will still receive the same benefits during that window, but now you have a narrow time in which to gain those benefits. Now you’ll need to time your rolls better and predict attacks. While testing these changes, we feel good with the results so far and we really hope that you do too. This is a change that we will monitor closely.
- All Classes - Fixed an issue on Blaster Rifles and the S-5, weapons that can be toggled with a high zoom level through Dual Zoom, where the scope glint would always appear when zooming. It now only appears when the dual zoom scope is equipped and toggled to its highest magnification level.
- All Troopers have now received two default emotes.
- Reduced the time it takes until you can shoot after executing a melee attack
- Assault - Vanguard Shotgun - Lowered start damage per bullet from 14 to 12
- Assault - CR2 - Fixed an issue with inconsistent Super Success triggers compared to other blasters
- Heavy - Supercharged Sentry - Reverted the heat per bullet tweak made for 1.1 patch, from 0.17 to 0.15
- Officer - Blurrg-1120 - Lowered start damage from 37 to 35 and end damage from 20 to 16
Milestones:
Milestones are now claimed automatically upon completion! Furthermore, we changed how Milestones and Challenges are sorted. Now, all completed items are on the bottom of the Career tab and we sort the active items by the amount left until completion.
- "Making an Impression" - Changed criteria from 25 to 10 kills
- "Starting Heavy Training" - Changed criteria from 10,000 to 2,500 score
- "Stay True" - Changed criteria from 40 to 20 kills
- "Starting Assault Training" - Criteria changed from “Get 5000 Assist Score with Scan Dart” to “50 Targets Scanned”
Location Design Balance Changes:
- Kamino - Phase 1 and 3 in Galactic Assault has been made easier for attackers
- Tatooine – In Phase 1 of Galactic Assault we adjusted spawn points, added cover, and tweaked the out of bounds area to make this phase easier for attackers
- Hoth – In Phase 2 of Galactic Assault we adjusted spawn points to prevent players from being targeted by the AT-AT
- Naboo - Phase 2 of Galactic Assault has had balance tweaks
- Endor – Galactic Assault has extended the fallback timer from 30 to 45 seconds before the attackers’ spawn points are moved forward
Location Design Bug Fixes:
- Jakku - Fixed an issue in Galactic Assault where the out of bounds warning message would not trigger correctly under certain conditions
- Jakku - Tweaked the combat area on Jakku in Galactic Assault in order to prevent an exploit where players could circle around the map with the AT-ST
- Jakku - Fixed several collision issues
- Endor - Fixed a bug in Galactic Assault that caused the Endor AT-AT Orbital Strike to break
- Endor - Fixed a bug in Strike where players could spawn outside the combat area
- Crait - Added delay before attacker spawns are moved forward in Galactic Assault
- Crait - Fixed several collision issues
- Takodana - Fixed a bug in Galactic Assault that prevented the First Order AT-ST from being available in Phase 1
- Hoth - Fixed a bug in Galactic Assault that prevented players from passing through doors when retreating during the last Phase
- Kashyyyk - Fixed an issue where players could get stuck between containers
- Kamino - Mobility improvements on platform ledges
- Yavin 4 - Fixed an issue where Boba Fett could reach restricted areas
- Fixed an issue where grenades could fall through the floor on Naboo and Kashyyyk
- Fixed various collision issues across all locations
- Fixed issues where players could get outside the intended play areas of various locations
- Fixed an issue where AI units would move through objects in Arcade
- Fixed an issue where environmental fire damage would not cause high enough damage to players standing in it
General Improvements and Bug Fixes::
- Fixed an issue where players would not receive credits for duplicate star cards - Players who encountered this issue previously will retroactively be awarded with the proper amounts of credits over time.
- Increased Credit payout for duplicate items
- Common – From 200 to 300
- Uncommon – From 400 to 600
- Rare – From 800 to 900
- Epic – From 1200 to 3600 - Increased the glow of blaster bolts to make them look more vibrant
- Increased the dismemberment probability of the B1 Battle Droids from 20% to 40%
- Reduced the stretched bloom effect for a clearer image
- Improved the glow, thickness, and lighting of lightsabers
- U-Wing - when firing from the gunner position, the gun, muzzle flash, and blaster bolt are now shown properly
- Fixed an issue where the camera would enter a bad state when being the target of Darth Vader's Choke
- End of Round - Fixed an issue where the map would sometimes overlap with the intro video in Starfighter Assault
- Fixed an issue where the wrong loading screen would be seen when loading a level
- Fixed an issue where some menu options would disappear under certain conditions
- Fixed an issue where the camera would stutter when spawning in with a Hero in Custom Arcade
- Fixed an issue where the AT-RT Repair ability did not work correctly
- Fixed an issue where players would not get the "Heroic Sacrifice" scoring event when defeated by a Hero
- Fixed an issue where Darth Vader would not take any damage from Luke Skywalker's Push ability if standing near a wall
- Fixed an issue where the AAT would take too much damage when colliding with surrounding objects
- Fixed an issue where Turrets and Grenades could inflict damage after the round ended
- Fixed an issue where players would not receive Score for grenade kills made after their character had died
- Fixed an issue where a friendly First Order AT-ST showed up as an enemy on radar
- Fixed an issue where players could survive when knocked down from a platform in Heroes vs Villains
- Fixed an issue where players could equip class specific Star Cards to other classes
- Tweaked the color-blind settings to make Squad members easier to distinguish on the minimap
- Fixed an issue where Brawler boost card didn’t refresh some ability cards.
- Fixed an issue where players could force respawn during the Heroes vs Villains intro sequence and respawn in a new location
- Reduced the amount of Battle Points you received when attacking the objective on Crait with a Ski Speeder
- Fixed an issue where the character would disappear on the client after combat rolls
- Fixed an issue in the Campaign where the weapon HUD wouldn’t indicate when aiming at an enemy
- Fixed an issue where AI troopers in Arcade would constantly melee attack each other
- Fixed an issue where Assault troopers in Arcade would attempt to use the Scan Dart ability as a regular weapon
- Various bug fixes in Arcade
- Several performance and stability improvements
- Fixed several localization issues
- Various UI improvements and bug fixes
- Fixed an issue where players would not receive credits for duplicate star cards - Players who encountered this issue previously will retroactively be awarded with the proper amounts of credits over time.
- Increased Credit payout for duplicate items
- Common – From 200 to 300
- Uncommon – From 400 to 600
- Rare – From 800 to 900
- Epic – From 1200 to 3600
Known Issues:
- Yoda does not break out of several immobilizing abilities when using Presence
- Darth Vader's Punishing Grip Star Card effect is not applied when Choke is used
- Finn’s targeting marker from Dead Eye will sometimes persist after the ability effect has ended
- Emperor Palpatine’s first basic and secondary attack deal no damage
- Yoda’s Feel the Force Star Card description is incorrect
- Yoda’s Master of the Force Star Card does not work as intended
- Rey's Mind Trick ability can affect players further than intended
- Rey’s Far Sight Star Card is increasing Insight ability range more than specified in the Star Card
- EL-16HFE scope glint does not appear with dual zoom equipped and is toggled to the highest magnification
- If you open a crate that grants a duplicate item and it shows the old value for credits rewarded, you need to restart your game client. You did in fact get the new reward amount, but the client will show the old values in the UI until you restart the game.
Patch v1.1 - January 16, 2018
Aside from adding a new starfighter and game mode, the most important change in this patch is the nerf of Boba Fett and his overpowered rockets (Chris is especially pleased with the change).
New Content:
Blast on Crait
We’re expanding the ways you can play on Crait by bringing this map to the Blast Game Mode! Battle in the mines among the machinery and crystals leftover from the previous occupants.
Iden Versio’s TIE/In fighter
Now available as a new Hero Starfighter in multiplayer matches! Iden Versio leads by example from her personal TIE/ln fighter. Custom-built for Inferno Squad, this modified TIE has seen heroic service in the name of the Emperor.
Iden Versio’s TIE/In fighter Abilities:
- Afterburner - Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short time
- Laser Barrage - Charges up a rapid fire barrage which deals high damage
- Dual Proton Torpedoes - Fires two proton torpedoes which track the locked target and deal high damage
- Inferno Leader – For the duration of INFERNO LEADER, all enemies within a radius are revealed to allied players. These enemies receive increased damage from all sources
TIE/In fighter Star Cards:
- Engine Heat Dissipator - Decreases the AFTERBURNER cooldown
- Advanced Torpedoes - Increases DUAL PROTON TORPEDO damage
- Vengeful Barrage - Increases the damage of LASER BARRAGE
- Flight Commander - Increases the duration of INFERNO LEADER
- Reinforced Hull - Increases the total health of the starfighter
- Tuned Lasers - Increases primary weapon damage
- Advanced Capacitors - Improves the primary weapons resistance to overheating
- Repair Systems - Reduces the delay before health regeneration begins
- Elite Pilot - Increases the turn rate of the starfighter
- Engine Upgrade - Increases the top speed and how quickly the starfighter can accelerate and decelerate
Iden Versio’s TIE/In fighter Milestones:
- Rapid Assault - Used Iden Versio's TIE/LN fighter AFTERBURNER ability 25 times
- Precision Strike - Achieve 25 DUAL PROTON TORPEDO kills with Iden Versio's TIE/LN Fighter
- Hope Cannot Save Them - Achieve 25 LASER BARRAGE kills with Iden Versio's TIE/LN Fighter
- Avenge Our Emperor - Use Iden Versio's TIE/LN Fighter INFERNO LEADER ability 25 times
Heroes:
Finn
- Reduced base damage of his EL-16 from 65 to 45
- Reduced the time before heat cooldown kicks in from 3.5 to 1.5 seconds
- Reduced damage of each Deadeye shot from 40 to 30
Phasma
- Reduced the heat generated per shot of her F-11D
Lando
- Fixed a bug where Maximized Efficiency was not properly granting cooldown reduction
Boba Fett
- Reduced the damage per rocket of Rocket Barrage from 90 to 78
- Reduced the inner damage radius for each rocket of Rocket Barrage from 2 to 1.5 meters
- Reduced the outer damage radius for each rocket of Rocket Barrage from 4 to 3 meters
Classes & Special Units
Wookiee Warrior
- Reduced Bowcaster center projectile damage multiplier from 1.3 to 1
- Lowered Bowcaster fall off distance at the start from 20 to 10 meters & at the end from 30 to 25 meters
- Reshuffled Bowcaster explosion damage and projectile damage to make falloff have higher effect
- Increased Bowcaster heat per shot
Specialist
- Reduce size of scope glint
- Added scope glint to the following long range weapons: EL-16HFE, A-280, Pulse Rifle, and Captain Phasma’s F-11D
- Reduced heat per shot for the following long range weapons: Valken-38X, E-5S, DLT-20A, DLT-19x, A180, and DLT-19D
- Increased the bursts per minute of all Infiltration variants from 100 to 130
Heavy
- Reduced the AOE of Supercharged and Explosive sentry
- Increased heat per shot for Supercharged Sentry from 0.015 to 0.017
Officer
- Reduced explosion damage when turret is destroyed by blaster fire from 150 to 25
Weapons:
CR2
- Lowered start damage from 17 to 16
- Lowered end damage from 9 to 8
- Reduced damage falloff end distance from 40 to 30 meters
Barrage
- Reduced inner blast radius from 3.5 to 2 meters
- Increased outer blast radius from 5 to 6 meters
- Increased explosion damage from 55 to 100
Blurrg-1120
- Reduced falloff start distance from 20 to 15 meters
- Reduced start damage of Explosive Shot from 29 to 26
- Reduced end damage of Explosive Shot from 10 to 8
- Reduced inner blast radius of Explosive Shot from 0.8 to 0.7 meters
- Reduced outer blast radius of Explosive Shot from 2 to 1.8 meters
- Reduced accuracy of the final shots when Burst Mod is equipped
Trip Mine
- Increased the number of mines that can be deployed at the same time from 1 to 2
- Raised the time until the mines disappeared after death from 5 to 15 seconds
General:
- Fixed a bug where both the Officer’s Recharge Command and Finn’s Big Deal abilities were not affecting Heroes or Special Units properly
- Fixed an issue where each sector on the minimap would not light up properly the first time an enemy fired
- Reduced fade in time for a minimap sector from 0.3 to 0.1 seconds
- Stability improvements
- Misc. bug fixing
Patch v1.0 - December 13
AKA "The Last Jedi" content drop comes full of changes to heroes abilities and stats.
NEW HEROES: FINN AND PHASMA
- Finn joins the Resistance. A skilled soldier, Finn now uses his training to protect his allies at any cost. Finn charges into battle and deals precise damage blazingly fast to any enemies who dare stand in the way.
- And then we have the imposing commanding officer of the First Order: Captain Phasma. Few are more feared than Captain Phasma as she uses every tool at her disposal to ensure victory.
NEW CAMPAIGN DLC: RESURRECTION
Iden Versio is back in the Resurrection DLC! She is searching for answers, while the secrets of a First Order conspiracy are revealed. This DLC contains three new campaign chapters that continue Iden’s saga in the Star Wars universe.
NEW MAP: CRAIT (Galactic Assault)
On the mineral planet Crait, the First Order has trapped a group of Resistance fighters at what was once a Rebel Alliance outpost. You’ll see the First Order escorting the massive AT-M6 while Resistance fighters in ski-speeders attempt to stop them.
NEW MAP: D’QAR (Starfighter Assault)
As you recall from The Force Awakens, D’Qar is the principal base of the Resistance. Now experience an incredible space battle over that planet as the First Order attacks, threatening to wipe out the base, and the Resistance, once and for all.
HERO SHIP AND HERO SHIP UPGRADE
To spice up the space battle, we have also launched a new hero ship – Tallie Lintra’s RZ-2 A-wing. For Poe Dameron, there is a new hero ship upgrade for his T-70 X-wing.
PATCH CHANGES
Heroes
Lando
- Increased Sharp Shot damage from 190 to 200
- Increased Sharp Shot range from 20 to 40 meters
- Closing attacks for lightsaber wielders are cancelled while in the smoke
- The Hot and Cold Star Card now works as intended
Rey
- Mind Control no longer blocks the target's abilities
- Survivor Star Card now has the correct description
Yoda
- Extra health gained by Presence is no longer removed when going on cooldown, instead health starts depleting after 10 seconds
- Increased Presence recharge time from 16 to 20 seconds
- Increased Dash damage from 100 to 130
- Presence no longer cancels Darth Vader's Choke ability
- Jedi Mentor Star Card now has the correct description
- Master of the Force Star Card now works as intended
- Agility Star Card now correctly grants 1 extra dash instead of 2
Emperor Palpatine
- Increased health from 650 to 700
- Increased maximum regeneration from 150 to 300
- Increased regeneration rate from 50 to 75
- Decreased 1-hand Force lightning cost from 15 stamina/sec to 10 stamina/sec
- Decreased 2-handed Force lightning cost from 20 stamina/sec to 15 stamina/sec
Chewbacca
- Increased Bowcaster's fire rate from 80 to 90
- Increased Bowcaster's Power increase per second from 0.9 to 2.5
- Increased Bowcaster's number of blaster shot from 1 to 3 on the base power modifier
- The middle grenade of Shock Grenade is fired away from Chewbacca and not towards him
- Increased Charge Slam's radius from 3 to 6
- Multi-Shock Star Card now the correct description
- Multi-Shock Star Card now works as intended
- Bonus Health Star Card now properly reward health bonus
- Enemies defeated by Chewbacca's Charge Slam are now sent flying
Bossk
- Increased Predator Instinct's heat per bullet by 0.005
- Decreasing Predator Instinct's maximum possible active time while firing by 1 second
- Adjusted Bossk's Battle Points cost on certain maps
Boba Fett
- Decreased each rank of bonus damage gained from Anti-hero rockets by 4
- Decreased each rank of extra rockets gained from Intense Barrage by 1
- For the Hunt doesn't give back fuel to the jetpack anymore, instead fuel won’t deplete while it is active
- The jetpack icon will now turn yellow when Boba Fett uses the For the Hunt ability, indicating that jetpack fuel is unlimited while the ability is active
- The Blaster Disabler ability no longer disables Boba Fett's, or his allies’, blaster when triggered
Han Solo
- Sharpshooting Frenzy Star Card now has the correct description
Leia Organa
- Relentless Firing Star Cards now works as intended
- High Spirit Star Card now works as intended
Darth Maul
- Furious Throw can now damage objectives and vehicles
Arcade
- Fixed an issue where players would be invisible to each other in Versus Custom Arcade
- Fixed an issue where Darth Vader's Choke ability would instantly kill an enemy who stayed near a wall
- Fixed an issue where Bossk's Star Card Trap Arming Speed would not work as intended
- Fixed some LOD issues
- Fixed some VO issues
- Fixed some UI scaling issues
- Fixed some clipping issues
- Fixed some lighting issues
- Fixed some textures issues
- Removed an invisible platform on Kamino
- General bugfixes and polish
General
- Made improvements in reducing game server lag on large game modes
- Made improvements in reducing micro-stuttering/freezes during gameplay
- Made improvements to the idle-kick logic that detects players who aren’t participating in the match
- Reduced Flame Trooper damage over time effect and increase direct damage done to enemies in the center of the cone
- Adjusted spawn positions on Hoth while playing Strike
- Fixed an issue where players could use Jetpack Boost twice in a row, avoiding its cooldown
- Fixed an issue where players could not deploy in the LAAT at certain times
- Fixed an issue where players could spawn on top of each other at certain times
- Fixed an issue where Credits are not rewarded properly to all players at End of Round
- Fixed several localization and audio issues
- Fixed several collision and traversal issues on Kashyyyk
- Fixed several collision and traversal issues on Endor
- Fixed several collision and traversal issues on Tatooine
- Fixed several collision and traversal issues on Yavin 4
- Fixed an issue where the player is unable to zoom in after throwing a Detonite Charge
- Fixed an issue where Heroes could be instantly defeated if being run over by a Speeder
- Fixed several scoring event issues
- Unlocked the 2nd and 3rd Star Card slots for all four Trooper Classes
- With these slots unlocked, all new players, and existing players, will receive three Common Star Cards per Trooper Class to fill out their hand
- General bugfixes and polish
- Several stability and performance improvements
Patch v1.03 - November 30
- Reduced the amount of Score and Battle points gained by using the Disruptor Shot mod for the NT-242 when used against vehicles.
- Reduced the amount of Score and Battle points gained by using the LAAT Gunship against vehicles.
- Reduced the amount of damage the Stinger Pistol ability does against Heroes & Villains.
- Boba Fett can no longer capture objectives while hovering high above the objective.
- Blocked of some areas on Kamino and Naboo where players could use aerial units to gain an unfair advantage over other players.
- Tweaked the spawning positions when playing Strike on Kamino.
- Tweaked the combat area on Tatooine when playing Strike.
- Tweaked the combat area on Endor when playing Blast.
- Tweaked the combat area on Hoth when playing Blast.
- Tweaked the spawning positions of Starfighters when playing Galactic Assault on Tatooine.
- Tweaked the spawn positions of the AAT when playing Galactic Assault on Kashyyyk.
- Fixed several collision and traversal issues on Jakku.
- Fixed several collision and traversal issues on Kashyyyk.
- Fixed several collision and traversal issues on Endor.
- Fixed several collision issues on the Death Star II.
- Fixed several UI issues in the spawn screen when playing Heroes vs Villains.
- Fixed an issue where the objective markers would not update correctly during Galactic Assault on Endor.
- Fixed an issue where some automatic doors would not open when approached by Villains in Heroes vs Villains.
- Fixed an issue where texture was missing near the East Gate Control when playing Strike on Yavin IV.
- Fixed an issue where the reticule from Lando's Sharp Shot ability would remain active longer than intended.
- Reduced the amount of the damage the NT-242 with the Disruptor Shot mod does against the AT-ST.
- Fixed an issue where the Scan Dart ability would not work correctly when used on doors.
- Players will no longer be able to start a round if the pre-round requirements are not met.
- Fixed an issue where the HUD would indicate that friendly forces are taking damage when being hit with by the Ion Charge ability on the AT-RT.
- The Heavy Trooper's Impact Grenade ability VFX now works as intended.
- The DLT-20A Targeting Rifle VFX now works as intended.
- The Pulse Cannon ability VFX now works as intended.
- Fixed several issues with the End of Round screen where tall characters would not fit in the screen.
- Fixed an issue where the players could not Zoom after switching weapons from an overheated TL50.
- Fixed several clipping issues that occurred during the campaign.
- Fixed an issue where Iden's Star Cards will display their multiplayer stats during the Campaign.
- Fixed several animation issues for Heroes and Villains.
- Fixed several texture issues in Arcade mode.
- Fixed several collision issues in Arcade mode.
- The End of Round screen now gives feedback to players on Rank Up that they are awarded with Credits.
- More reinforcements are awarded after each phase in Galactic Assault.
- Time required to complete interact objectives has been reduced.
Patch v1.02
The first official patch (v0.1 addressed microtransaction concerns), v0.2 is specifically focused on issues found during the later stage of development, as well as addressing some critical gameplay and user interface problems.
Gameplay
- Reduced the spawn wave timer on Strike from 10 to 5 seconds.
- Tweaked spawn positions on Tatooine.
- Fixed an issue where the players would sometimes not be able to deploy as the AT-AT.
- Fixed an issue where Rey's lightsaber would sometimes disappear.
- Fixed an issue where joining a game after getting a friend invite would trigger the incorrect camera view.
- Fixed an issue where footprint marks would sometimes leave strange lines on the ground when walking.
- Fixed an issue in Starfighter Assault where killstreaks would not calculate correctly.
- Fixed an issue where weapon VFX went out of sync when quickly transitioning between 1st and 3rd person camera.
- Fixed an issue where the NT-242 would cause too much damage against the AAT.
- Fixed an issue where controller input would be lost intermittently in the UI.
- Fixed an issue where the charge would float in mid-air on certain objectives in Strike.
- Fixed an issue in single player where some objectives did not trigger as intended, causing players to get stuck on certain objectives.
- Fixed an issue where Kylo Ren's appearance reverts to the default version after he has been eliminated.
- Fixed an issue that prevented player to deploy in the AT-RT during the first phase of Galactic Assault on Hoth.
- Fixed an issue where the HUD would not update correctly on Strike.
- Fixed an issue where players could get stuck in the environment on Jakku while playing Strike.
- Fixed an issue where the game would sometimes get stuck in the loading screen while loading the campaign.
- Fixed an issue where players could interact with game mode objectives from greater distances than intended.
- Fixed an issue where certain HUD element were visible when in ADS while playing campaign.
- Fixed an issue where players would get progress toward Bossk specific milestones when playing as Han Solo.
- Fixed an issue where the TL-50 alternate fire loses functionality until fired again when swapping back and forth between weapons during the campaign.
- Fixed an issue where players could get stuck in the pause menus when reloading checkpoints in the campaign.
- Fixed an issue where the AAT would sometimes spawn beneath the MTT in Galactic Assault, rendering it unable to move.
- Fixed an issue where the game would freeze if players attempt to pause the game at certain zone transitions.
- Fixed several graphical and texture issues that would occur during the campaign.
- Fixed an issue that would cause texture flickering on Multi-GPU configurations.
User Interface & HUD
- Fixed an issue where text would overlap in the Crate opening screen.
- Fixed an issue where text would overlap in the Star Cards Trait description screen.
- Fixed an issue where text would have bad line breaks in the account sign-up flows.
- Fixed an issue where card names are cut off incorrectly in the Equip & Craft screens.
- Fixed an issue where certain Hero names overflows in the Character select screen in Heroes vs Villains.
- Fixed an issue where several ability names have bad line breaks in the Collection screen.
- Fixed an issue where switching between screens would sometimes cause problems with the UI.
- Fixed an issue that caused the Social Hub system to behave incorrectly if a players account had more than 100 friends.
- Fixed an issue where Weapons & Star Cards equipped on Iden from the Character screen does not reflect in-game.
- Fixed an issue where some Star Cards would be available without their required Star Level being achieved.
- Fixed an issue where progress is not tracked correctly in the UI for certain milestones.
- Fixed several typos or incorrect information displayed in the Trooper Milestones.
- Fixed several issues where localized text did not appear correctly in certain screens.
- Fixed several issues where text would have spelling errors for certain languages.
- Updated art for certain Star Cards.
General
- Fixed an issue where the player’s saved data would be erased if starting the game with no controllers connected.
- Fixed several clipping issues that would occur during the campaign.
- General stability and performance improvements.
- Fixed several collisions issues.