Years after Ubisoft revealed Ghost Recon: Wildlands at the end of one of their bizzare E3 press conferences by showing a bunch of dudes ride down the mountainous landscape of Bolivia on their motorbikes, the biggest question was less of 'what is this' and more 'when it this'. It was a Ghost Recon game. Most of the fans already knew enough at that point and just wanted to know when Ubisoft's 'other' military fanchise would make its open-world debut.
March 2017. That's when it happened. It was only a good few months before its launch that we really had any idea of what we'd really be getting into with it, either. Upon release, Ghost Recon: Wildlands was generally recieved as a confusing, convoluted mess - but one that was enjoyable in its proposed co-op group of 4. Give people an open world, guns and friends and they'll find every way of finding the fun. But what's being put in place to tweak it post-release? This is where we list those changes;
Ghost Recon: Wildlands - Title Update 4
Again proving that a 'Title Update' doesn't always been a massive boost to content, we're up to Title Update 4 just 2 months after launch. Said to focus on player feedback, here's what's going on:
Changelog:
- HUD AND UI IMPROVEMENTS
- splitting several broad HUD options into a wider variety of more granular options
- “Contextual Actions” has been split from “Input Reminders”
- "Markers” HUD option has been split into six distinct types of markers, each of which can be toggled on or off
- A new option has been introduced to toggle detection clouds on the minimap
- deactivating the Sync Shot HUD markers will no longer prevent your AI teammates from using the Sync Shot ability!
- MISSIONS/NARRATION
- In "Nidia's Cash" :
- Fixed a bug where the rebels wouldn't follow the player
- Fixed a bug where the player couldn't interact with the laptop again after being killed while using it
- In "Madre Coca" :
- Fixed a bug where the rebels wouldn't enter their cars if affected by external stimuli
- In "General Baro" :
- Fixed a bug where killing the general before reaching the meeting point would not result in a game over, preventing player progression
- In "The Bank Heist"
- Fixed a bug where the wrong path would be displayed on the GPS
- In "The Mole"
- Fixed a bug where the mission couldn't progress if the Mole was affected by an external stimuli
- Fixed a bug where the player would be prompted with "Mission Failed" after triggering a Rebellion Rising convoy while having another main mission active
- Fixed various other triggers preventing or disrupting mission completion
- User Interface
- The Kingslayer intro video no longer triggers at each boot
- Fixed a bug where HUD elements would appear greyed-out when activating HDR
- Fixed a bug where the wrong character would be displayed when selecting a different save slot
- Fixed a bug where an incorrect maintenance time would be displayed in the notifications
- Added new options in the HUD settings :
- "Input reminders" was split into "Input reminders" and "contextual actions"
- "Markers" was split into "Objective markers," "communication markers," "enemy/rebels markers," "Item & location markers," "sync shot," and "alert markers"
- Added "Detection clouds" - the players can now turn off the enemy detection clouds on the MINIMAP
- Fixed a bug where the difficulty setting would change for each save slot instead of remembering -player preferences for every slot
- Fixed a bug where the "NEW" marker would remain active on already-owned inventory items
- Added in-game time & latitude/longitude information to the tacmap
- Fixed a gunsmith bug where the attachments would appear offset
- CO-OP
- Fixed a bug where players couldn't finish the final mission if hot-joining after the first mission steps have been completed by another player
- Fixed a bug where only the host would have a GPS trail in the first mission
- Added the possibility for players to warn their teammates that they’re down
- Players will now redeploy at the mission starting point when dying instead of respawning randomly in the world
- GAMEPLAY
- Fixed a gunsmith bug where the player couldn't edit any other weapon than the last used
- Fixed a bug where the rebel skills would re-lock if entering main menu during cooldown
- Fixed a bug where the helicopters wouldn't attack the rebel radios when the player is hiding
- Fixed a bug where equipping a suppressor in the gunsmith would consume a full magazine when returning in-game
- Players can now equip the handgun by double-tapping the button even when all weapons are holstered
- Fixed a bug where the AI teammates couldn't perform a sync shot when markers where deactivated in the HUD
- Fixed diversion grenades not working when the enemies are investigating the player's position
- Fixed a bug where resources could be tagged twice if killed while claiming them
- Resource crates are now granted upon collection to every teammate in the player's zone
- Improved aim consistency when shooting behind cover
- Fixed a bug where NPCs wouldn't detect the player when swimming next to them
- Rebel skills now have separate cooldowns timers
- In stealth missions, players now have a short time to kill alerted enemies to avoid failing the mission
- Challenges now include different goals based on difficulty and HUD settings
- Fixed a bug where the Unidad would stop spawning even if the alert level is still active
- Fixed a bug where the SVD sniper scopes would be misaligned when switching between zoomed in and over the shoulder
- Audio
- Fixed some NPC Dialogue barks:
- Incoming Grenade
- Entering combat
- Chopper down
- Added some NPC Dialogue barks:
- Destroying alarm panel
- Chopper reinforcement incoming
- Radios will remain on/off from vehicle to vehicle according to the last player input
- Fixed a bug where picking up a medal could trigger the same dialogue twice in the same session
- Fixed a bug where the "missile incoming" sound would remain active when the player jumped from the helicopter
- Fixed a bug where no SFX would be played when equipping suppressors
- Graphics
- Various animations polished
- Various camera transitions polished
- Fixed a bug where dead enemies' weapons would get stuck in walls
- World
- Fixed several walls through which the players could be spotted and shot
- Fixed several spots where the player could get stuck or fall through the map
- Fixed a bug where traffic vehicles would sink into the ground or jump when crossing bridges
- Repositioned some items that were impossible to pick up
- Something was seen roaming the mountains
- Stability
- Fixed various crashes
- Fixed various connectivity issues
- NARCO ROAD
- Fixed an issue where perma-boost from SP was not available on PS4
- Fixed a bug where the player would lose main game progression when entering the DLC
- Fixed a bug where one player driving an air spray plane could trigger another player's air spray
- Fixed a bug where using nitro for an extended period of time could create graphical corruption
- Fixed a bug where an air spray activity could fail with no reason
- Fixed a bug where the spy percentage would not progress after a mission failure
- Fixed a bug where the activity vehicles would only spawn for the first player
- Fixed various crashes
- Fixed various installation bugs
- Fixed various network bugs
- PC-ONLY BUG FIXES
- Fixed an issue where if the user would turn on Left Handed mode in the Keyboard and Mouse menu, the Fast Travel option would no longer work
- Fixed an issue where the detection gauge and the damage direction arrow would still be displayed on screen after hiding the HUD
- Fixed an issue where the reward icons in the Challenges menu page would not be correctly displayed
- Fixed an issue where the game would display a black screen on AMD hardware when using the Eyefinity setup in full screen mode
- Fixed an issue where the game would auto restart itself after selecting Quit to Desktop from Narco Road DLC
- Fixed an issue where the 360 screenshots made with NVIDIA Ansel while having the thermal vision ON, would display graphical corruptions
- Fixed an issue where the PS4 controller would lose its vibration during gameplay
- Fixed an issue where the game language would change itself after a game restart on Steam
Ghost Recon: Wildlands - Title Update 3.5
You'd think even with a decimal point added to it, a 'title update' would mean more than few bug fixes. For Ubisoft, that's technically true. But they mean it on the most minute scale imaginable. There's one minor new feature here.
Changelog:
- New Features
- Players can request for help now while in down state.
- Bug Fixes
- Fixed the fast travel icon not being displayed on the tacmap when using a Steam Controller.
- Fixed an issue where the screen would flicker when exiting the vehicle while using the Tobii Eye tracking device.
- Fixed an issue where the game language was not automatically set if the Arabic language was set as the title's language, from the Steam client.
- Fixed an issue where the game would show an incorrect display resolution in the Video menu if ALT+TAB was used during the confirmation pop-up message.
- Fixed an issue where the gray screen when the character is downed was displayed in NVIDIA Ansel.
- Fixed an issue where the 360 screenshot in Ansel had visual corruption if Ansel was used while the Night Vision was activated.
- Fixed an issue where the Weapon Fanatic achievement was not awarded if the weapon pack item was bought from the in game store.
- Narco Road
- Fixed and issue where the screen would flicker when using nitro boost while being detected.
Ghost Recon: Wildlands - Title Update 3
Arriving on April 12 for PC users, Title Update 3 brought a minor amount of downtime to the Ghost Recon: Wildlands servers. Clocking it an a humongous 6.5GB, we're well and truly in a time where a metered connection just isn't going to cut it for a gamer.
Let's see what's changed. Hopefully it's worth the download time;
Changelog:
- CHALLENGES
- First Season of Live Season Challenges will be live on Tuesday, April 18th. The challenges and their requirements will be accessible from the game menu once the player is in-game.
- MISSIONS/NARRATION
- Fixed a bug where the GPS would display the route for "El Emisario" instead of "Special Transport"
- Fixed "The Chemist" teleporting when escaping in certain situations
- Reload prompt no longer appears when accessing the command wheel
- Fixed "Marcus Jensen" mission not updating for the client while in 2-players coop
- Fixed an infinite XP exploit in extract missions
- Fixed a bug where the VIP wouldn't appear in the truck when replaying "Death Truck"
- Fixed a bug where "Target too far" would stay on screen in "The Mole" mission after locating the Unidad captain
- Fixed missions NPC not spawning if the player leaves and return to the area in "The mule doctors"
- Fixed a bug where El Cerebro's Assistant would not get into the car after failing the mission in "El Cerebro"
- Fixed Bowman's call not triggering if the player fast travel during Pac Katari's call
- Fixed the journalist not exiting the car if another player completes the "Free the journalist" objective in "The journalist"
- USER INTERFACE
- Fixed a bug where the player could get stuck in the menus after validating a tutorial
- Fixed GPS blinking when the player moves far away from the target
- Fixed wrong number of Kingslayer files displayed on the tacmap in Media Luna and Inca Camina
- Fixed the "Controls" section of the options menu not responding in certain occasions
- Fixed a bug where the "Return to area of operations" message would remain on the screen even after returning to the area of operations
- Fixed a bug where the objective of systemic activities would not display on the HUD
- Pressing the R3 button while in passenger position of a vehicle will now display rear view
- CO-OP
- Added a new public matchmaking criteria based on difficulty level
- Fixed a bug where a joining player could not see a NPC grabbed by a peer
- Fixed intels not unlocking for players entering the province last, despite the mission being playable via mission sharing
- Fixed SAM incoming missile alert not being replicated in coop
- Fixed visual effects of the "don't press me" button not replicating in coop mode
- Fixed absence of variation in the helicopter sound in co-op
- Fixed Suppressors sometimes not replicating correctly when changing weapon in the loadout
- Fixed a bug where the mission "the Agent" would be completed for only one player when the drone battery runs dry just after the conversation is finished
- Fixed a bug where the player could not interact with the rally point door if another player finished watching the cinematic
- GAMEPLAY
- Type 95 LMG's Extended magazines can now be used in-game upon purchase
- Fixed the player surviving falls when sticking to a wall
- Player can no longer take cover behind destroyed destructibles
- Fixed the player occasionally shaking when taking cover
- Fixed XP stuck for players in very rare occurrences
- Fixed a bug allowing the player to prone and fire through walls
- Fixed a bug where the player couldn't take cover when exiting a vehicle
- The Santa Muerte helicopter now has the same handling as the others helicopters
- Fixed vehicles not exploding when colliding with the train
- Fixed a bug allowing the player to clip through walls with a motorcycle
- Fixed a bug where the Unidad alert level could drop from 4 to 0 when a reinforcement wave is cleaned
- The ADV Suppressor skill now properly affects damage reduction on all weapons.
- Fixed a bug where a weapon would become unusable if equipped in the loadout while the player swapped weapons
- Fixed a bug where the player could not re-equip the suppressor back on Silencio once they viewed the weapon without it in Gunsmith.
- AUDIO
- Fixed Amaru not having a radio voice while travelling by helicopter
- Fixed missing sound effect when a boat collides with the shore
- Fixed SAM detection sound repeating itself if the player exits the range in time
- Fixed audio feedback on incoming missiles
- Improved radio content randomization
- Fixed a bug where the AI teammates would repeat the same idle dialogues several times
- Fixed absence of sound when a helicopter crashes
- Fixed narrative dialogues replaying after each redeployment
- GRAPHICS
- Fixed an occasional graphic corruption on the road texture when entering and exiting pause menu
- Fixed graphic corruption when colliding a vehicle with a trash can
- Fixed the Unidad costume clipping through the camera in First-person view
- Fixed the NPCs not positioning correctly when entering a 30° inclined vehicle
- The female ponytail hairstyle is no longer clipping with the Santa Muerte costume
- Fixed a rare bug causing fps drops on long game sessions
STORE
- XP boosters now display the number of hours they last
- "New vehicle unlocked" pop-up won't activate every time a vehicle pack is collected
- Fixed season pass appearing as broken in the store when already purchased
- The "Compensator V2-SMG" can now be attached to SMG's
- WORLD
- Repositioned Legend collectible in the Media Luna province
- Fixed multiple places where the player could get stuck
- Fixed various world building glitches
- Fixed boats spawning on top of each other in Agua Verde
- STABILITY
- Fixed various crashes and glitches
- PC SPECIFIC FIXES
- Multiple stability issues addressed
- Solved a localization problem with the store page
- Fixed a case where Task Force membership wasn’t properly displayed
- Several Steam Controller tweaks and bug fixes
- UI control reminders now change automatically from controller to mouse and keyboard upon mouse input
- Solved mapping conflicts when remapping next or previous vehicle
- Fixed an issue about the “hold” gauge when redeploying on team mates
- Game language can be changed from Uplay launcher
- The Loadout tab is now functional when switching from Factions tab with a controller
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Ghost Recon: Wildlands - Title Update 2
While it may present itself as 'update 2', the first was technically the launch build. Below this you'll only find one post-release update that came before - but it wasn't Title Update 1. There's actually a lot to go through, here; so let's just jump on into it:
Changelog:
- Mission/Narration
- Adjusted various missions markers & GPS pathfinding.
- The 'Gold Rush', 'Sueno's Proposition', 'Sandoval Dead Body' and 'El Cerebro' missions are now unlocked correctly
- Adjusted various mission triggers in order to smoothen the player's progress and game experience.
- Fixed situations where dialogue and barks would not trigger correctly.
- The 'El Cerebro', 'Sandoval Confession', 'Western Cocaine Cache' and Boss missions are now replayable
- Fixed infinite XP farming exploit on "Rebellion Rising" mission.
- NPCs now exit the vehicle properly in "Stop the Convoy" missions
- User Interface
- Players can now select what intel they want to collect, even with all the HUD options turned off.
- 'The Champion', 'Eagle-Eyed' and 'With a Pistol!' trophy requirements have been adjustmented:
- Fixed some weapon packs not unlocking properly
- Fixed Character hiding behind menus in certain situations.
- HUD now updates when XP boosters are activated.
- Co-Op
- Corrected various replication issues, such as:
- Fixed an issue with co-op sharing of systemic activities.
- Fixed the use of Push to Talk in the co-op lobby.
- Paint jobs & attachments not showing correctly in the lobby
- Rebel Radio explosion not synchronizing
- Sniper scope glare effect not synchronizing
- Players seen running beside VHC/bike they should be sitting in
- Suppressor not synchronizing when removed from a vehicle’s shooting position
- Burning corpses from systemic events
- Explosion not replicating if the distance is too high
- The 'A Better Mousetrap' and 'The Cluster Bomber' achievements should now be awarded to all the players in the two missions below:
- Fixed a bug where hits would register with a 0.5-second lag.
- Fixed kick/ban vote notifications.
- Fixed game freezes in 4-player sessions.
- Connectivity
- Fixed various disconnection bugs.
- Fixed a bug where the user could not reconnect to a previous session
- Fixed errors when looking for public sessions.
- Gameplay
- Added fixes and improvements for gameplay-related issues and requests that some players reported.
- Players can now select the vehicle they want to spawn when using the "Drop Vehicle" rebel skill.
- Fixed XP awarded when killing an enemy undetected.
- Fixed a bug where sometimes vehicle seats could stay booked after NPC exiting
- Fixed a bug where the player would take cover too far from certain props.
- Players can no longer teleport to safe houses while being hunted.
- The Medical Helicopter will now spawn correctly in the Tabacal area side-mission.
- Fixed bikes not slowing down in water.
- Fixed flash grenades not stopping detection.
- Fixed an occasional instant game-over when falling off a dirt bike.
- Fixed a bug where sometimes the player could not tag enemies after hot joining.
- Adjusted damage caused by explosives in Arcade difficulty.
- Fixed an issue where sometimes pilots didn’t die after AI helicopter crash.
- Fixed a situation where sometimes vehicles disappeared when driving at high speeds.
- Audio
- Fixed Car radio not functioning in various situations.
- Added a feature allowing the player to mute every radio in-game.
- Amplified the radio voice effects to avoid player confusing El Sueño’s voice on the radio and the one of the Ghosts.
- Introduction video mix enhanced.
- Graphics
- Fixed player models appearing with twisted limbs if they were killed in certain positions.
- Fixed low-resolution textures appearing while aiming/driving.
- Fixed camera clipping through some textures & props.
- Fixed missing textures in certain environments.
- Fixed drone showing blur effect on objects.
- Fixed the textures flickering when using parachute or helicopter.
- Stability
- Fixed various crashes.
- Fixed an occasional infinite loading screen after validating settings at first launch.
- Fixed various world building glitches.
- Fixed some world parts where the player could get stuck.
- Graphics
- Added the SMAA anti-aliasing mode.
- Added a notification for anti-aliasing recommendations in multi GPU setups.
- Addressed a series of issues causing flickering in multi GPU setups.
- Fixed an issue with HUD scaling in 4 monitor multi display setups.
- User Experience & Interface
- Added support to bind Home, End, Insert, Delete, Page Up and Page Down keys.
- Added several menu navigation improvements with mouse and keyboard.
- Added a notification if the video driver is outdated.
- Added a notification when the system is low on free RAM and starts writing to the virtual memory.
- Fixed a HUD issue in co-op for users who have already completed the selected mission.
- Fixed the Pitch icon display when using mouse to steer helicopters
- Controls
- Changed the Enable Controller default option to Only Gamepads.
- Addressed a number of issues with the Steam Controller icons and functionality.
- Performance
- Addressed a series of random crashes encountered by users
- Fixed an issue causing framerate drops when the saving icon was being displayed
- Fixed an issue where the menu was lagging while running the game on a Hard Disk Drive
- Solved an issue with VRAM bar update when lowering Resolution scaling
- Misc
- Fixed a bug on the Medication Air Transport mission in Tabacal.
- Fixed an issue with character poses in Ansel.
- Solved a controls issue where one couldn’t sprint from crouch or prone position