Battlezone: Combat Commander is the modern remake of a PC classic, mixing first-person shooting with RTS gameplay.
Originally Battlezone II, this remaster puts you in control of sci-fi battalions across 24 missions in six planets, all with new visuals, achievements, and even Steam Workshop support. As with any game, patches are needed, and Battlezone: Combat Commander's mix of FPS and RTS base and unit building is no exception. Check out all the patches for Battlezone: Combat Commander right here!
Check out our review of Battlezone: Combat Commander if you want to know more!
Patch 2.0.140 - 3 April 2018
This big patch addresses some of bigger concerns players were having, including improving the AI and crash problems.
GAMEPLAY
- A pathing fix was made to prevent units from wandering off.
- Improvements made to the mini map and shell map (gamma-correct blending, lighting, plus terrain shadows.)
- The game now hides lights and effects if hidden or not detected in satellite view.
- Fixed a "jolt" after un-deploying deployable-turrets if collided with whilst deployed.
- Fix to Satchel Charges, they now use owner's reticle (sight) matrix and better orient the pack to the surface they are placed on.
- Arc Cannon and Satchel Pack now use visible collision.
- Fixed an issue with extractors being offset from the intended position.
- Improved the aim of multiple AI units.
- Added support for allowing a file to be renamed while open (fixes an editor crash).
- Fixed an implicit simulation rate dependency in the AI aiming code that made some units overshoot at higher simulation rates and “headbang” violently.
- Fixed the Perlin noise function that Earthquake, Seismic Wave, and several other systems use so they produce smoother results
- Fixed broken animations for some buildings when destroyed.
- Command Center ground reticle improvement.
- Fixed the reported surface height for water overlapping collision mesh. It previously ignored the water height, so vehicles fell beneath the surface.
- Fixed Constructor target lead issue where the target was moving when the Constructor is stationary.
- Fixed a crash in HazardCells by removing redundant CleanPathing in PostRun.
- Increased the engagement range of turrets to handle mines from a greater distance.
- Made paths occupied by the enemy less likely to be traversed by some AI.</il>
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UI and Options
- Options: remove "chrome far" setting and cleaned up unused "animate chrome"
- Options: remove maximum lighting distance and forced terrain LOD distance
- Steam usernames now display with strange characters better. Some characters are not in the game’s font and still can’t display.
- Fixed a bug where if you click on 'Single' followed by either 'Archive' or 'Full Brief' quickly, the planet information will then appear on the wrong page</il>
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Sound
- Broken 3D sound was fixed and enabled as default.
- Engine sound for hovercraft was reduced to better balance the game audio.
- Tweaked 3D sound curve distance scaler.
- New defaults for audio props have been set.
- 3D audio no longer affecting 2D sounds.
- Fixed Fire sound of EMP stream.</il>
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Missions
- Made various singleplayer mission's Dropships un-killable.
- The Wormhole: Allow level to progress even if the player Snipes and steals a ship then changes ships and lets a friendly AI pilot take over the ship.
- The Wormhole: Allow level to progress even if the player Snipes and steals a ship then changes ships and lets a friendly AI pilot take over the ship.
- Hole in One: Made mission fail if the convoy reached the hole.
- Rumble in the Jungle: Made the mission fail if you lose your Recycler.
- Core: Set enemy turret bases to neutral after the turret part is dead.
- On Thin Ice: Made the sound of Ice Cracking and Rhinos use 3D positions.
- This is Not a Drill: Made Dropship door sound come from the dropship.
- Snow Blind: Tweaked dropship door sounds to sync correctly.
- Snow Blind: Redid quake ground shake code, added falloff to the quake so it doesn't abruptly cutoff.
- Snow Blind: Made Turrets clear dropship on their own instead of following the player.
- Snow Blind: Fixed dropship facing direction.
- We Have Hostiles: Set goal "hardware" crate's health high enough that it can't be 1 shot killed with dual laser.
- On Thin Ice: Tweaked distance for Recycler to trigger Ice caps to reduce false positive triggers, also only made the mission Fail if the Recycler actually falls into the water.
- On Thin Ice: Fixed ISDF Recycler being added back into a group with turret.
- This is Not a Drill and A Simple S&R: Fixed incorrect uses of Defend() command on some Enemy units. This should make them guard the things they're supposed to.
- This is Not a Drill: Made Shabayev go a little further past the falling cliff so it doesn't fall on her.
- This is Not a Drill: Made the "Hold your fire!" messages play sooner/properly, and added support for them to play when shooting Red Squad at beginning of mission.
- A Simple S&R: Made mission show Red Objectives when failing.
- The Dark Planet: Made Dropship takeoff.
- The Wormhole: Fixed 4th scavenger not deploying on the pool.</il>
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Localizations
- Updated Translations
- Added new lose debrief text for Hole in One.
- Fixed various localized text formatting issues and missing text
- Fixed incorrectly named voice audio file names for ISDF Turret.</il>
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Resources
- Tweaked distance settings in multiplayer map skies, ensured visibilityRange wasn't too far in excess of Fog end range. Should improve FPS on some maps.
- Blending improvement in multiplayer maps for map edges.
- Fixed missions 1 - 4 sky, made stars not move.
- Minor terrain texture fixes on the first 6 missions.
- Tweaked DM Volcanos sky visibilityrange, reduced from 600 to 400. Should help with FPS drops when looking at entire map.
- Hole in One: Made Scion convoy go around the hole/light emitter near their base, not through it.
- DM Figure 8: Brightened ambient lighting by 2.5x.
- Get Help: Brightened ambient lighting by 2x.
- ST Island Warfare: Brightened ambient lighting by 1.5x
- ST High Heat: Doubled ambient lighting, raised sun angle from 8 to 9.
- DM Titan: Raised ambient lighting by 1.5x, also doubled maximum duration between lightning strikes.
- Crystals: Fixed gap in water layer near player’s base area.
- Fixed terrain texture bug in ST: Hilo.
- A Traitor's Fate Smoothed crater near lava that AI units could get stuck in.
- Import updated Pluto crystal ODF assets.
- Removed unused items from Editor Object Menu.
- A Simple S&R, We Have Hostiles, Too Hot: Added blue crystals in some areas.
- Cleaned up minor terrain texture bugs on ‘This is Not a Drill’.
- Added missing Pluto Crystals 5 and 6 to Map Editor.
- Rumble in the Jungle: Fixed player starting ammo and ammo regen.
- A Traitor's Fate: Fixed Lava not dealing damage.
- An Unlikely Rescue: Flattened terrain in player's base area, preventing green buildable squares triggering red due to slightly varied height.
- Crystals: Fixed floating grass near tree next to edge of player's base area.
- Core: Brightened Sky.
- Editor: Removed nonexistent items from object list.
- A Traitor's Fate: Made Dropship takeoff.
- Get Help: Adjusted sky to be a little brighter to make the minimap more visible.
- Hole in One: Minor texture cleanups on.</il>
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Maps and assets
- Fixed bushes clipping into trees/rocks on all variants of Dunes map.
- Updated with current Pluto crystal props as used on Missions 2-4.
- Cleaned up some nonsense in ibtele.odf, hidden at bottom.
- Updated Mire Rockslide to fully block pathway.
- Tweaked UV mapping on Core long tunnel.
- Updated ‘Core’ collapsing tunnel collision to block vehicles.
- Fixed cap holes in ‘Core’ final room.
- Fixed missing Orange Dropship emissions.
- Pluto crystals adjusted to allow AI to path better.
- Fixed errors in Scion Kiln/Forge collision mesh.
- Cleaned up accidentally included ODF lines in Scavenger ODFs.
- Updated Pluto Crystals to not force align with terrain.
- Fixed inverted Normal map for ISDF Hex glass texture.
- Fixed being able to snipe ISDF Bomber.
- Fixed inconsistency in Scion Extractor ODFs.
- Fixed tiling issue in the red planet seen in Braddock.</il>
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Multiplayer
- A fix was made to prevent multiplayer games from desyncing by keeping track of customized ODF data even when the factory unit that created it is destroyed.
- Multiplayer game list sorting is now persistent.
- Client cheat detection fixes.
- Log when a client does a reset because it broke.
- We now exclude Team 0 from scoring in multiplayer game modes so neutral props don't count as score.
- MPInstant: Scrap cheat cleaned up and is now fully independent of TPS. Meaning this now works at the same speed it did in 1.3.terrain.
- Made performance improvements to resyncs in multiplayer.</il>
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Logging
- Players who do not have a DX11 compatible graphics card and/or a version of Windows that supports DX11 will receive a message on start.
- We now treat it as an error when no devices are found for an adapter.
- Crash logs are now written on almost all crashes.
- File IO errors will now include the error code Windows returned for the issue.
- Logging optimisations</il>
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LUA
- Lua: update to 5.2.4
- LuaMission: disable Lua io and os libraries
- LuaMission: Fixed HoppedOutOf() not returning a value.
- Fixed PreOrdnanceHit not triggering on terrain owning objects.
- Added InitialPitch and InitialYaw to new QuakeBlastClass of explosion.
- Terrain: reimplement SetActiveLayers - use an "active layers" shader constant - remove unused map cluster alpha mask. This is a fix for Texture Layers "hide other layers" feature in the map editor.
- Terrain: fix GetIntersection for mixed heightfield and collision mesh. This fixed some Map Editor mouse cursor inconsistencies when moving over objects with Terrain painting tools.
- We have fixed the issue of the game not correctly choosing video adapters at startup. We've made it so only a valid video adapter will be chosen. This should fix some of the black screen at startup issues.
- We have improved logging to try and catch other errors users are coming across. See here to submit a crash.
- Fixed a memory corrupting issue that caused crashing in some Multiplayer games.
- We have fixed pathing issues and made improvements to the AI.
- In some cases the AI were causing crashes, this has now been fixed.
- Issues with German localisation players, that was causing frequent resyncs in multiplayer have been addressed.
- Localisation/Translation updates
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Patch 2.0.131 - 05/03/2018
Assembled from feedback, this patch comes straight from the dev and QA team.</p>
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