Fortnite has been hogging the spotlight in gaming media for a while now, so no one is going to be surprised to hear that the game is doing well financially, however the magnitude of just how well is ‘well’ is definitely worth a few raised eyebrows. Courtesy of gaming industry market analytics firm SuperData, we have a good estimate of how much revenue Fortnite is generating per month.
Based on their research, SuperData suggests that the game brought in $126 million in February 2018. Considering many AAA titles don’t hit that much revenue throughout their lifetime, it’s safe to say that Fortnite is a huge success. Additionally, analytics firm Sensor Tower estimates that the recently released mobile version of Fortnite: Battle Royale brings in $1 million every single day through in-game spending, on average. And yet, this month alone said mobile version earned $25 million.
Keep in mind that the mobile version of the game is so far only available on iOS, and Fortnite: Battle Royale has yet to launch in China, which was proven by PlayerUnknown’s Battlegrounds to be a massive market for this genre. A recent tweet by the official Fortnite Twitter account suggests said Chinese launch will take place next week, meaning we can look forward to hearing news of how April will out-earn February and most likely March too, though we have no data on the latter yet.
Huge runaway successes like this are field-days for analysts, especially when it sprung up from a game like Fortnite, which was stuck in development hell for long and was released to mixed reviews and little fanfare before this free-to-play Battle Royale add-on mode was drummed up. The general consensus is that the game hasn’t peaked yet, meaning it is on a steady track to being a record-breaking earner.