Wolfenstein II: The New Colossus was released last year to high acclaim, but there were definitely problems with it.
Senior Game Designer Andreas Öjerfors from MachineGames has opened up about the less polished areas of Wolfenstein 2 - and suggested some possible details about where the team are going for Wolfenstein 3.
Öjerfors spoke with Eurogamer about these problems, such as non-verbal communication - in other words, the game appropriately highlighting things for the player, such as where to go or enemy weak points. Wolfenstein 2 was particularly weak in this regard, and that's something they want to fix with Wolfenstein 3.
They then spoke more directly about what we can expect from Wolfenstein 3. More freedom for the player for starters. "Play freedom is for me, personally as a player and a developer, really interesting. I personally want to continue going down that route."
Additionally, Öjerfors suggested that for the next game they would like "to do something different," which sounds intriguing. "This is now our third Wolfenstein game. If we would continue down that route [Wolfenstein 3] we would play with the format a bit, do something that would interest us."
It would, of course, still be a first-person shooter though. "We are a first-person shooter studio, that's one of the core values and ambitions of MachineGames. Whatever we do, even if we did Tetris 2, Tetris 2 would be a first-person shooter."
We don't expect there to be any Wolfenstein-based announcements at Bethesda's E3 press conference in June, but who knows? They may surprise us.