A Fisherman's Tale is somewhat difficult to wrap your mind around the first time you see it in motion. This VR puzzle adventure is built entirely around the so-called recursion principle, allowing for everything that's happening to happen on a great number of scales simultaneously.
In practice, while playing A Fisherman's Tale, players will be playing co-op with themselves, and the developers Innerspace invented something altogether new and curious that we've not yet had the chance to see in video games!
A Fisherman's Tale VR game promises to let players break more than a few laws of physics as they interact with themselves on different scales: at any given moment, and in real-time, as players interact with their environment, or the scale-replica of the small lighthouse at which the game takes place, they will get to see the changes they make at a smaller, and a larger scale.
As the trailer aptly demonstrates, if you take the roof off of the replica lighthouse, then you're taking the roof off of your own lighthouse, allowing you to see both the small and the large version of yourself! Seriously, we must suggest watching the trailer to figure out how it all works.
A Fisherman's Tale is set to release compatible with PlayStation VR, HTC VIVE, Oculus Rift, and - interestingly - Windows Mixed Reality in January 2019. The game will be priced at $14,99, making it a steal if you've got the gear.