Since it’s a co-op shooter that pits you against swarms of enemies, you wouldn’t take Aliens: Fireteam Elite for a lore-heavy game. But although you can get through it without caring about its broader universe, Intel locations do paint a clearer picture of the general state of things, addressing the status of Marines, as well as various important conflicts, corporate or otherwise.
Aliens: Fireteam Elite’s Intel locations aren’t vital to seeing its missions through – you often need to spend more time in levels hunting them down – but if you’re a completionist or lore enthusiast, you’ll want to find them all. To do this, you’ll have to scour both the Endeavor and each one of the game’s levels. This guide aims to make your life easier by pointing you in the right direction.
Aliens: Fireteam Elite Intel Locations
There are a total of 39 Intel pieces in Aliens: Fireteam Elite. Once you’ve found their locations, you usually need to talk to an NPC on the Endeavor, which explains what they’re about. From that point on, you can read them at any time by heading to their dedicated tab in the Inventory menu.
Aliens: Fireteam Elite UAS Endeavor Intel Locations (3 Pieces)
To start things off aboard the Endeavor, exit the armory and go up the stairs to the right. Go through the first door and immediately make a left after going through the second. Look at the poster on the wall named U.A.S Endeavor Plaque, interact with it, and that’s your first Intel location.
Return to the armory and immediately make a left after exiting it. Go forward and look on the right side for a crate. When approached, the tooltip should read Fulminium Alloy Powder. Interact with it and you’ve found another Intel location.
From the above location, go forward, make a right past the yellow gate blocking the stairs, make a left just before reaching the orange ammo crate, and you should find Battle Streamers lying on the floor. Interact with them for the third Intel piece.
Aliens: Fireteam Elite Priority One Intel Locations (9 Pieces)
Priority One: Ingress
When you encounter your first Xenomorph just before reaching Hoenikker’s PDA (about 30 meters), turn back, follow the corridor with the thick pipes on its left wall, then make a left to find the Katanga Flight Recorder.
Before running the Startup Sequence and having to defend your position from the Xenomorphs it riles up, head left while facing the console, take the stairs down, and follow the left corridor. On the left side, behind a crate, you’ll see a Dead Facehugger with which you can interact.
After you’re introduced to Esther via comms, you’ll reach a room with red pipes going through it. You’ll find the Colonial Indenture Contract on a table next to a computer on the bottom level, which happens to be the last Aliens: Fireteam Elite Intel location in this mission.
Priority One: Rescue
Right at mission start, head through the first door, then enter the first room on the left. You’ll find the Eye on Seegson Magazine on a table.
As you’re descending a long flight of stairs, look for a room on the right that does tend to have a Prowler in it. In the far right corner, you’ll find the Liquid Replenishment Latex.
The third and final Aliens: Fireteam Elite Intel location in this mission is found near where you have to override the core and encounter Monica. From the console, go forward through the door. Instead of taking the stairs near the ominous red light, make a left and head to the back of the room. The Working Joe Wrench waits on a workbench.
Priority One: Extraction
Exit the elevator, then go around the back (either side works). You’ll find Hoenikker’s ID Badge on the floor.
After you exit the sewers section, you’ll eventually reach a long corridor. As you get to it, you’ll notice a portion of wall that has Beltway written on it. Take the stairs down and you’ll find the Cargo Manifest on the opposite side of the wall portion mentioned above.
The last Aliens: Fireteam Elite Intel location in this mission is found in the area with the large ship you have to defend. Go towards its entrance but make a left before reaching it. Follow the path, go up the stairs, make a right, and you’ll find the Crooked Rook’s Cap sitting on a crate.
Aliens: Fireteam Elite Giants in the Earth Intel Locations (9 Pieces)
Giants in The Earth: Insertion
As you start the mission, make your way down the stairs and fight the first set of bugs while looking for a white and blue tent on the right side of the cave. Inside, you’ll find an Empty Can of Aspen Beer.
Later, as you’re walking through an area with chunks of rock spread across the water, make your way to the end of the lower level. Instead of following the marker to the left, make a right, and you’ll notice the Colonial Protection Act Pamphlet on top of some crates
Your third Aliens: Fireteam Elite Intel location in this level is right across the bridge outside, near the end. Make a left and head to the ramp-like structure with a few trucks nearby. Go past the destroyed android and you’ll see the Frontier Pilot’s Cowboy Hat on a round table.
Giants in The Earth: Contact
This mission’s first Aliens: Fireteam Elite Intel location is easy to spot. Soon after starting, you’ll reach a room with a big stone head. Head towards its face and you’ll spot the CMISRS datapad on a crate.
Progress through the mission until you reach a flight of stairs descending to a small room with a large stone sphere in the middle. As soon as you enter, look to the right. Approach the white Weyland-Yutani containers and pick up The Frontier War item on top of one of them.
In the area with the level’s final defense, where you have to fight Sniper Synths, you’ll see a large statue. Get behind it, follow the path to the left, and pick up the Weyland-Yutani Ball Cap.
Giants in The Earth: Evacuate
Advance until the room where you must defend against waves of synths, eventually facing your first heavy. You’ll find Hoenikker’s Signed NDA on top of a white workbench, below the spot with the ammo crates and medkits.
In the room with the totally not creepy Working Joes, stick to the left side, go up the stairs and make a left. Rodriguez’s ID Badge sits on top of a Weyland-Yutani crate.
In the final room, when you’re facing off against SN/TH/YA’s android goons, you’ll notice the platform on the left, where the sniper shoots from. The third Aliens: Fireteam Elite Intel location is actually underneath it, where you’ll find the Server Panel.
Aliens: Fireteam Elite The Gift of Fire Intel Locations (9 Pieces)
The Gift of Fire: Recon
At mission start, look for the half-robed stone statue. Near its base, you’ll find a laptop detailing the 40th Marine Expeditionary Unit’s adventures.
The second Aliens: Fireteam Elite Intel location in this level is found in the room with the distinctly placed stone pillars. Head forward and move towards the oval door on the right. On a nearby crate, you’ll find an Issue of Unexplained Universe.
On the way to your final scanning objective, you’ll bump into another massive stone head. Circler around on the right and look behind the pillars near the room’s wall to discover an Empty Pathogen Ampule.
The Gift of Fire: Advance
For this Aliens: Fireteam Elite Intel location, you’ll have to listen for Esther mentioning something about a living battery. Follow the objective marker towards the room’s exit, climb the ledge on the left, and pick up the Scientists Notes With Glyphs.
Advance until you get to interact with the second Instrumentality and defend it. Move towards the objective marker and as soon as you enter the next room, make a right. Go up the platform and pick up the Gateway Station from a nearby desk with a small monitor on it.
This one’s a bit tricky to explain but, from the above location, go back, make a right, then a left, and you should reach a room with a circular path. Follow the path to the right and you should see a room with an open door in front of you. Enter it, and look on the left side, by the wall to find the Dead “Popper”.
The Gift of Fire: Boarding
Run past the ship hologram. Upon entering the next room, you’ll see two Engineer consoles with three seats. The one that’s further away has a Strange Helmet on one of its seats. Pick it up.
In the next room, after dealing with the cloaking enemy, head down the ramp and make a left. Behind the Engineer console, waits a Severed “Stalker” Tentacle.
The third Aliens: Fireteam Elite Intel location in this level is found in the room with the pilot’s seat that resembles a massive cannon. Approach it without climbing the stairs, circle left, and you’ll find the Control Flute on a table towards which a chair is facing.
Aliens: Fireteam Elite The Only Way to Be Sure Intel Locations (9 Pieces)
The Only Way to Be Sure: Breach
We’re entering the final stretch. Progress through the mission until the room with the two turrets defending different corridors. Hop over the yellow barrier, then take the first right. On the right, you’ll spot the Armat Weapons Case.
Progress further until you reach an open room. You’ll notice a yellow crane on the left, where you can also find a small flight of stairs that you should climb. Make a right, then a left after a few steps, and pick up the UA Centennial Poster.
Upon reaching the entrance to the hive, which you really can’t miss, head right. Near a door labeled Deck 28, you can interact with some Acid Burster Goo.
The Only Way to Be Sure: Rescue
After you start, follow the quest marker until you get to a blood trail that leads to a door on your right. Instead of going through it, like a good little Marine, keep going forward, make a left, and pick up the Partially Dissolved Helmet from a nearby crate.
The second Aliens: Fireteam Elite Intel location is found near the bottom of a rather long flight of stairs. Check the left side as you descend and you’ll eventually find a Hyperdine Weapons Catalog.
Afterwards, you’ll reach a room with catwalks, where you will likely fight a praetorian. If you defy the quest marker once more and keep going forward after making a right on the catwalk, then take the stairs down, you’ll spot the Union of Progressive Peoples laptop sitting on top of two barrels. Guess it isn’t a fan of crates.
The Only Way To Be Sure: Regicide
The final mission brings with it the last three Aliens: Fireteam Elite Intel locations. For the first, run past the first console you have to defend, make a right, head up both sets of stairs, then pick up the Drone Shedding on the right.
Progress until Herrera describes the room you’re in as a maze. Stick to the left side and near the left wall, on ever-present crates, you’ll spot the Three World Empire item.
Lastly, after you repair the elevator you’ll use to escape, you’ll run into a room with the corpse of a Marine held by chitin on a wall. Walk past it, sticking to the left side, head forward, and pick up Corporal Shipp’s Dog Tags from on top a crate near a barrier.
These are all the Aliens: Fireteam Elite Intel locations you can currently find. For more help with the game, here are the weapons you can use and the classes you can play as.
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