If you’re in search of a classic RTS game that’s similar to Command and Conquer Tiberian Dawn or Red Alert, but set in a post-apocalyptic world, consider checking out the Battlefall: State of Conflict demo on Steam.
Battlefall: State of Conflict is being developed by a small team and is set in a disorderly post-apocalyptic world where three factions vie for control of the wasteland. The factions, known as the Earth Forces Network, the Scrappers, and SEL, each bring unique strategies and playstyles to the battle.
UPDATED: This page was updated on the 10th of October to reveal MicroProse as the publisher for Battlefall: State of Conflict.
Developer begins work on Battlefall: State of Conflict multiplayer and co-op modes
Developers Kyoto Video Game Concern has been working to get multiplayer and co-op modes added to the game, which it says now has working lobbies and co-op skirmishes on specially designed maps. You can play against brutal BOTs if you want to practice before going online.
A system for unit veterancy has been implemented, allowing even defensive structures to gain two levels of experience. This can boost their HP or weapon capabilities, increasing their attack power, and in some cases, providing certain units with speed boosts.
The team is currently improving the animation for aircraft and their movement, following its dissatisfaction with their role in the demo version.
The Earth Forces Network faction is a civilization of humans that’s recovering from the devastation of its conflict with SEL, and hopes to return the globe to a democracy and restore peace. This faction uses modified remnants of modern military technology to fight its battles and sounds like it will be like the GDI from Command and Conquer.
The Scrappers, a faction of mutants shaped by radiation exposure, starvation, and a collapsed world, survive by scavenging, salvaging, and looting. They craft weapons and equipment from these materials to fuel their war machine. Chaos breeds opportunity for the Scrappers, who sound a lot like the Evolved from Krush Kill ‘N Destroy.
The SELs are a tale born from classic automated machines, originally designed by humans to liberate humanity from mundane daily tasks, drive unlimited economic growth, and provide entertainment through voice requests for music. However, they deviated from their intended role, turning against humanity and igniting a devastating war that nearly destroyed the planet. Stellaris’ upcoming expansion has a theme geared towards this race.
The good news is that Kyoto Video Game Concern will receive support from the experienced publisher MicroProse, which should help accelerate development by providing additional resources.
“MicroProse is known for delivering unforgettable strategy games, and Battlefall perfectly aligns with our mission to push the boundaries of the genre while keeping the spirit of strategy alive,” said Chris Ansell, CMO of MicroProse. “It offers a rich, immersive experience with a variety of playstyles that will appeal to both seasoned RTS veterans and new players alike.”
Battlefall: State of Conflict doesn’t have a release date yet, although we hope to play it in early access at some point this year, but there is a demo you can try now on Steam.
Let us know what you think.
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