Call of Duty: Black Ops 4</a> has been having a number of issues on PC following its official release, but none of these issues have quite drawn the ire of so many people as the game's server tick rate problems have.
If you've spent any sort of substantial time playing the Black Ops 4 beta when it was up and running, and have continued playing the game now that it's out, you've surely had the chance to notice that things the game has become more stuttery post-launch.
The reason for this is simple, according to r/Blackops4, where players have come together to figure out just what is up with the game's perceived lagginess and stuttering. According to tests, Treyarch and Activision have decided to severely stunt Black Ops 4's server data send rate for some reason.
For example, during the beta, Black Ops 4's servers operated with a 60 Hz tick rate, meaning that data was sent over and correlated with that of the server 60 times per second. Post-launch, the servers operate at no more than 20 Hz, meaning that server update times have been tripled.
In practice, this has - at best - resulted in a less smooth gameplay experience, while the more severe cases ended up being lag and poor matchmaking. As it stands, Treyarch have acknowledged the issue. Let's see what comes of it.