Developer Studio Surgical Scalpels today announced that it will host a ray tracing benchmark test for its upcoming zero-G first-person shooter Boundary, alongside revealing more details about the game’s modes and characters.
The ray tracing benchmark test will give players a taste of how the technology will be used to improve Boundary’s realistic space environments while also helping the developer improve “real-time cinematic-quality rendering, light reaction to surfaces such as reflections off player’s Astroperator suits, and more”.
Anyone interested in participating in the benchmark test will be able to download the game starting with September 24.
Boundary Ray Tracing Benchmark, Game Modes and Characters
At launch, Boundary will feature a total of four game modes, some more traditonal than others. Facility Capture sees two teams of five players facing off, victory being obtained by capturing and holding objective areas spread across the map while keeping the opposing team from doing the same.
Team Deathmatch strips things down to the very basics, requiring players to simply eliminate each other. Skirmish grants players random loadouts to which they must adapt and, lastly, Orbital Capture acts as Boundary’s single-elimination mode.
Players will be able to tackle each mode as one of six playable characters, described as follows in an emailed press release:
- Leeway - A deadly accurate sniper, Leeway utilizes an auxiliary arm for steady aim, and the ability to minimize recoil for a short time.
- Vodka - A rifle-toting damage dealer that offers a balanced kit featuring skills to temporarily improve his combat abilities and a grappling hook to tear him through enemy defenses at a blink.
- Spiker - Nimble and an ace of stealth, Spiker is able to launch deadly melee attacks and turn off electrical devices.
- Fixer - Capable of turning the tide of battle with her drones, Fixer is able to automatically repair nearby allies and in certain modes, is able to bring teammates back to life remotely.
- Shielder - An imposing presence on the battlefield, the most heavily armored Astroperator is equipped with a machine gun and ballistic shield.
- Probe - Searching for every tactical advantage, Probe is a specialist at gathering information. Tracking missiles and detectors capable of locking down enemy signals round out Probe’s kit.
In addition, the developer is also hosting a giveaway that will see one lucky participant winning an Nvidia RTX 3080.
If you’d like to learn even more about Studio Surgical Scalpels’ upcoming zero-G FPS, drop by our Boundary interview and follow the game on Steam.
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