Keeping things running in Civilization 6 requires an understanding of how its many mechanics work on their own and interact with each other. Amenities represent just one piece of this complex puzzle, but they’re quite important to get right, since they determine the mood of your cities.
In Civilization 6, Amenities essentially replace the global happiness modifier that once applied to your entire faction. Each city requires a set number of them, based on its population, to maintain a content state. When a city is content, it doesn’t generate any bonuses but you won’t have to worry about penalties either.
The higher a city’s population, the more Amenities it will require. Prior to the game’s August 2020 update, the first two Citizens did not require any, the third Citizen needed one, and every two Citizens from that point on added another to the total requirement. Following the aforementioned update, Gathering Storm users will also have to secure Amenities for the first two Citizens in their cities.
Having more Amenities than your city requires grants bonuses to population growth and non-food yields, which can prove pretty useful in Civilization 6. Having less, brings penalties to the same areas. On top of that, reaching the Unrest or Revolt stages also spawns Rebel units nearby. Here are the exact thresholds required for each stage:
- Ecstatic - 5+ more Amenities than required
- Happy - 3 or 4 more than required
- Content - As many as required or up to 2 more
- Displeased - 1 or 2 fewer than required
- Unhappy - 3 or 4 fewer than required
- Unrest - 5 or 6 fewer than required
- Revolt - 7+ fewer than required
This should paint a clear enough picture of why you’ll want to secure enough Civilization VI Amenities for your faction. But where do they come from? Several sources, as it turns out. Unique luxury resources grant 1 Amenity to 4 cities (or 6 in some rarer cases). Duplicate luxury resources can safely be traded with other factions.
Entertainment, Wonders, Social Policies, and retiring certain Great People can also contribute to your total. Certain leader and civilization abilities, Religious Beliefs, and Improvements (like the National Parks) also fall into this category.
At the same time, spending too much time engaged in wars leads to war weariness, which comes with a penalty to Amenities. Bankruptcy also affects them negatively, so it’s a good idea to always look after your finances.
Civilization VI is available now on PC, Xbox One, PS4, Nintendo Switch, and mobile.
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