Command & Conquer Remastered is definitely happening, that much we know for sure, but there's also an awful lot that we don't know about the upcoming Remasters. In a recent Reddit post, Jim Vessella, EA Producer and long-time dev for C&, has revealed some of the stuff we were curious about.
Vessella spoke about some technical stuff related to C&C Remastered, such as what engine the game will be running on, as well as noting some interesting tidbits about source code availability. Petroglyph are extremely excited to work on this project, and things do seem to be moving along swimmingly.
What Engine is the Command and Conquer Remaster Using?
Command and Conquer Remastered will be running on the proprietary RTS engine developed by Petroglyph themselves: GlyphX Engine, which means they know the software in-and-out, allowing for a streamlined and efficient development process.
Vessella has made a point of noting that "(their) goal is to utilize both GlyphX and the original source code to gain the combined benefits towards the Remaster." GlyphX comes with contemporary industry standard tech, so that the Remastered C&C games do not fall behind recent advances in game development.
Furthermore, Petroglyph have also been granted access to all of the available source code remaining from the original C&C games. Apparently, it's not a complete library, though Vessella is optimistic about it being extremely useful to the project. After all, we are talking about a Remaster, not a fully-fledged Remake.
Check out what else we know about the upcoming C&C Remaster, including some info on UI and music!