Cyberpunk 2077 is one of the most anticipated titles currently in development. Ahead of whatever Developer CD Projekt Red has in store for us at E3, we found out that Cyberpunk 2077’s quests will, apparently, be more complex than The Witcher 3’s.
This information was shared by Reddit user NightCityLife and taken from German magazine Gamestar’s podcast, where Cyberpunk 2077 Quest Designer Philipp Weber and Level Designer Miles Tost were guests.
The Reddit post explains how a Cyberpunk 2077 quest where the player is required to drop their guns was brought up. Not only did the team need to take into account different scenarios for giving up the guns, but also rework the quest in case the player chose to not comply with the request.
General quest quality will also be improved, according to the post, due to the development team being better organized. Thus, elements like the Witcher sense being central to many quests are less likely to evade developers.
Quest Designer Philipp Weber himself then chimed in, providing more context to what was being discussed. “As a bit of context, since this was taken from a German podcast, and some things might get lost in translation: What I was saying was that as a quest designer, I now have to consider the different new opportunities we offer (like using Netrunning Skills, etc.) and how using those often gives you more (as an example, 3 to 5 in some cases) ways how to solve a quest or challenges within a quest. This naturally makes quest designs more complex in some areas, but it’s honestly great fun to do.”, he said.
It’s definitely good to hear that developer CD Projekt Red are handling one of the most important aspects of an RPG, its quests, with more care in Cyberpunk 2077. While Geralt’s Witcher sense was, indeed, required often, The Witcher 3 wasn’t exact;y lacking in great quests to begin with.
Hopefully, we’ll see more of Cyberpunk 2077’s quest at this year’s E3. Not only that, but the Polish developer seemingly has another AAA RPG due by 2021.