After a bit of community drama, Periscope Games, the developers of world-war 2 military sim Post Scriptum have issued a formal apology in which they've tried to offer an explanation for not fulfiling the promises they've set up for themselves upon releasing the game via Early Access.
What happened was that the game's full release did not satisfy the content quota that Periscope Games had set up back in 2016, when the game kickstarted its Early Access phase of development. Included here are huge swathes of playable area, lots of weapons and items, various game modes, the SDK, and more. As one can imagine, this led to a series of issues that were only exacerbated by the original misunderstanding.
It goes without saying that game development is a bit of a dynamic job, really. Goals change all the time, especially in one such rapidly-progressing context, which is then compounded upon if the development team in question has little to no experience in actually developing video games.
"We apologize beforehand for the honest mistake (and we can't sincerely stress this enough) that the outdated information on our Steam page has caused some customers to feel mislead. Despite being such a small team, we had imposed upon ourselves a rigorous schedule up until release which, inevitably lead to some unfortunate errors. Some minor, but also others quite serious like the current case."
Periscope Games have admitted to not keeping their Steam listing up-to-date, and are now offering full refunds to any person who had ever purchased Post Scriptum regardless of their playtime, should they choose to pursue the matter. Whether this makes for an honest mistake or a calculated downscaling of scope, however, we'll let you decide for yourself.