The amount of life both you and your enemies have in Diablo 4 plays a major role in determining which party comes out of battles victorious. Through the difference between the Healthy and Injured states, it can also impact how you build characters.
During your time in Sanctuary, you might have noticed skills and items with specific effects that are conditioned by either you or your enemies being Healthy or Injured. Below, we explain the simple but important difference between the two states.
Diablo 4 Healthy and Injured Difference
A character is considered Healthy in Diablo 4 when they have more than 80% of their total amount of life. If you’re building towards skills that rely on you being in this state, it’s good to consider lots of mobility, damage mitigation or regeneration.
You can track your own amount of life using the red orb on the left side of your UI. While Healthy, a bright red outline circles it.
- Diablo 4 Healthy state: Character has more than 80% life
- Diablo 4 Injured state: Character has less than 35% life
A character is considered Injured in Diablo 4 when they have less than 35% health. If your character is more effective against enemies in this state, you’ll want to target those with the lowest amounts of health first.
Tracking when you’re Injured in Diablo 4 is fairly easy, since a good chunk of your life orb will be empty instead of red.
There may likely be other ways in which you can build your character to take advantage of the two states, which encourages experimenting with your builds.
This covers the difference between Healthy and Injured in Diablo 4 at launch.
For more help in your battle against Lilith and her minions, drop by our guides explaining what Thorns damage is and how to obtain the Harlequin Crest.
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