Sci-fi shooter Disintegration was revealed during Gamescom 2019 as the upcoming title from Halo co-creator Marcus Lehto’s studio V1 Interactive.
It not only has a transhumanism-focused story going for it but also mixes first-person shooter and real-time tactics elements. However, that wasn’t always the case, Disintegration starting out as a real-time strategy game.
Disintegration Real-time Strategy
“The game actually started as a real-time strategy game - just straight out RTS - and we were like ‘man there’s way too many like this out there’. So we decided to add a first-person shooter mechanic into it, by turning the player into an active participant in combat.”, Lehto told Eurogamer.
“When we made the decision to add such a strong first-person shooter mechanic into it, but allow the player to tactically use that ground squad as part of their crew, we had to invent brand-new ways to engage with it. I wanted it to be in-keeping with that first-person mechanic so it felt fluent and it felt natural; to be able to fire down a command pulse on the ground, to tell your units to move to this location, and have them behave autonomously as a result.”, he continued.
Although Disintegration retains some of its original real-time strategy essence in allowing players to command squads of units both in single-player and multiplayer, the title won’t overwhelm players with micromanagement. Variety will instead be provided through its various squad and Gravcycle loadouts.
Disintegration is slated to release in the first part of 2020 on PC, Xbox One and PS4. Here’s everything we know about Disintegration in case you want to get up to speed on what it has to offer.