Dying Light 2 aims to give players more freedom and things to do than the original, refining and expanding its systems, including parkour, for a richer zombie killing experience.
The series’ parkour is among the elements that set it apart from other zombie games. To avoid past mistakes, Techland has written the system’s code from scratch for the upcoming Dying Light 2.
Dying Light 2 Parkour
“[…] we’ve had to write everything from scratch. All of the code that governs how you do parkour in Dying Light 2 is written from scratch. It’s because of two things, the first one is we have new technology. The game is built on a new engine which is called C Engine – this is an engine we have built for games like these, for open-world first-person games. But also because we have found a lot of limitations with the old approach to coding, to implementing the parkour moves. And we wanted to do so much more with this game.”, Lead Game Designer Tymon Smektala told website prankster101.com.
“We have doubled the number of parkour moves. We also wanted to do more cool stuff, for example like dynamic elements to environments. Dynamic movable pieces of the world which you can grab on to climb, to use while you parkour. So we had to write everything from scratch using of course, the experience, the knowledge we got from the first game.”, he continued.
Techland aims to make Dying Light 2’s parkour feel less like a simple tool for traversal and have it play a bigger role during gameplay. At the same time, the studio is working to make it easy for newcomers to pick the game up before dabbling into its more advanced parkour moves.
The interview also covers the subject of post-launch content for Dying Light 2. Currently, the plan is to support the sequel for 4 years after release, just like the original, with DLCs and other forms of content.
Dying Light 2 is set to release in Spring 2020 on PC, Xbox One and PS4.