The Elder Scrolls Online is getting a character pathing tool when Update 27 releases on PC and Google stadia, come August 24.
The aim of introducing character pathing to ESO is to make player houses feel more lived-in. This is done by letting players assign routes through the house that “almost all your collected assistants, mounts, and pets” can follow.
ESO’s character pathing will let players use up to 30 nodes to mark the locations they want individual characters to visit. You’ll also be able to set wait times at each node – ranging from 3 seconds to 3 minutes – as well as choose how fast the characters will approach these spots.
ESO Character Pathing
Characters will automatically retrace their steps once they reach the end of a path, however, The Elder Scrolls Online’s character pathing lets players form loops or make their houses’ inhabitants move between random nodes.
Ensuring that ESO’s character pathing is easy to use was one of the goals of its designers, which is why players will find it behaving similarly to placing furnishings, at its base level. That, however, doesn’t mean that you won’t be able to do more complex stuff.
“You can place nodes wherever you want, and this even includes floating in the air, or going straight through solid objects if you so choose,” System Designer Cullen Lee said. “This was important to us because it maintains the freedom that our housing editor is built around, but it does mean that you can have some… unusual behaviors.”
“This can be fun to play with, but it also means that if you’ve built a stage, you could have a character exit behind some curtains to stage left, pass under the ground or behind the wall, and then reappear from stage right.”
You can read more about ESO character pathing and see it put to good use in this post before its PC and Stadia release later this month, on August 24. Console players won’t have to wait long either, as Update 27 arrives on Xbox One and PS4 as soon as September 1.
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