Arrowhead Game Studios has issued another huge new patch for Helldivers 2 this morning, which is packed with a wealth of improvements and new features from visible supply lines in the Galactic War to new balancing for stratagems and weapons, there’s a lot to dive into.
The update patch notes are massive, but we’re going to list them all below, so you may want to grab a coffee or tea to get through it while you wait for the patch to download. It’s 1.1GB and can be downloaded automatically on PC and PlayStation 5.
Helldivers 2 Patch Notes - Update 01.000.400 Overview:
This patch focuses on several key areas:
- Visible Supply Lines & Attack Origins in the Galactic War
- Stratagem, weapon, planet, and enemy balancing updates
- Various crash fixes, stability improvements, and other updates
- Invite-only lobby creation
Patch Notes
Here are the detailed changes and updates included in this patch:
Balancing
**With these balance changes we wanted to buff up some of the weaker stratagems to make them more viable and add more possibility for variety in the loadouts. We also changed a few to make them more consistent, but the goal was to keep a similar or higher power level.
We are looking into the stratagems more to see if there are any other stratagems that might need some buffs or changes to make them more viable. We also want to be better at explaining what our goals are with the changes, please see the linked blog post for more information.**
A/MLS-4X Rocket Sentry
* Decreased spread
* Prioritize larger targets
* Increased target distance from 75 to 100m
* Decreased rockets per salvo from 2 to 1
* Increased explosion radius from 1m to 4m
* Decreased explosion armor penetration
* Increased projectile damage from 200 to 300
A/MG-43 Machine Gun Sentry * Reduced cooldown from 180 sec to 120 sec
Various Sentries (A/MG-43, A/G-16, A/MLS-4X, A/AC-8, A/M-12, A/M-23)
* Increased durability from 0% to 80%
* E/MG-101 HMG Emplacement
* Increased rotation speed by 100%
* MD-6 Anti-Personnel Minefield
* Increased explosion damage from 250 to 350
* MD-I4 Incendiary Mines
* Increased explosion damage from 150 to 210
Orbital Gatling
* Increased fire rate by 25%
* Increased rounds per salvo from 30 to 60
* Increased armor penetration
* Decreased cooldown from 80 sec to 70 sec
Orbital Precision Strike
* Decreased cooldown from 100 sec to 90 sec
* Decreased spawn/call-in time from 4 sec to 2 sec
Orbital Airburst Strike
* Decreased cooldown from 120 sec to 100 sec
Eagle 110MM Rocket Pods
* Improved targeting
* Increased projectile armor penetration
* Decreased projectile damage from 600 to 250
* Decreased explosion armor penetration
Eagle Strafing Run
* Increased uses from 3 to 4
* Increased armor penetration
GL-21 Grenade Launcher
* Increased explosion damage from 350 to 400
MG-206 Heavy Machine Gun
* Increased projectile damage from 100 to 150
* Increased projectile damage against durable body parts from 23% to 33%
* Decreased fire rate from 450/750/900 to 450/600/750
* Decreased reload time from 7 to 5.5 sec
* Increased stagger strength
MG-43 Machine Gun
* Decreased reload time from 4 to 3.5 seconds
* Increased max magazines from 3 to 4
Various MGs (MG-43, A/MG-43, A/G-16, EXO-45)
* Increased projectile damage from 80 to 90
* Increased projectile damage against durable body parts from 7.5% to 25%
AR-23, M-105, AX/AR-23
* Increased projectile damage against durable body parts from 10% to 23%
AR-23C
* Increased projectile damage against durable body parts from 23% to 35%
BR-14 Adjudicator
* Increased magazine capacity from 25 to 30
* Increased projectile damage against durable body parts from 10% to 20%
AR-61 Tenderizer
* Increased projectile damage from 60 to 95
* Increased projectile damage against durable body parts from 10% to 17%
* Decreased ammo capacity from 35 to 30
* Decreased number of magazines from 10 to 8
* Increased stagger strength
PLAS-101 Purifier
* Increased projectile armor penetration
* Decreased explosion damage falloff
CB-9 Explosive Crossbow
* Increased explosion armor penetration
* Increased demolition strength
* Added medium penetration tag
R-36 Eruptor
* Increased total damage from 420 to 570 per shot
R-63 Diligence
* Increased projectile damage against durable body parts from 10% to 25%
Gameplay Changes
Recoil Stance Modifiers
Updated to be more consistent, generally improving recoil control.
General Gameplay
* Removed AA-Defenses operation modifier
* Disabled Retrieve Essential Personnel mission
* Super samples now spawn on difficulty 6
* SEAF Artillery stratagem updates
* Evacuate High-Value Assets mission updates
* Added chat functionality in menus and loading screens
* Improved first-person crosshairs readability
Social Features
* Invite-Only Lobbies
Armors
* New Armor Passive
* Peak Physique (+50% melee damage, +30% weapon ergonomics)
* Planets & Hazards
Spike Plant
* Reworked to avoid causing bleed or stamina drain
Fire Tornados
* Behavior changes for more random movement and reduced player vision impact
Tremors
* Increased randomness and effect range
Ion Storms
* Added additional VFX
Visibility
* Tweaked fog amounts on several planets
* Rebalanced artificial light sources
* Unexploded Hellbomb
* Now explodes immediately when hit with strong explosions
Vegetation
* Provides detection reduction for players inside
Enemies Acid Effect
* Allows sprinting with reduced slow effect
* Armored Enemy Balance
* Reduced heavily armored enemies on higher difficulties
* Patrols
* Reverted to pre-patch spawning with tweaks
Stunning
* Adjusted stun resistance for medium and large enemies
Terminids
* Various tweaks to Bile Spewers and Bile Titans
Automatons
* Adjusted Hulk Scorcher and Tank balance
Galactic War
* Supply Lines & Origin of Attacks
* Now visible on the Galactic War map
* Reload speed on Cold planets -2.5 sec
* Reload speed on Hot planets +2.5 sec
* The radar pulse that detects enemies on the mini-map is now visible.
* Most of Automatons weapons have now gotten tighter limits to how much the projectile they shoot can deviate from its weapons muzzle angle. What this means is that situations where devastators shoot sideways and similar should be fixed.
* The weapons of the Exosuits are now allowed small adjustments in the angle they fire their projectiles versus their muzzle angle. This should make their weapons more accurate.
* Ballistic shield now collides with grenades.
* The unblock button should no longer disappear from the social menu.
* Blocked players can no longer join the blockers lobby through recent players.
* Fixed a bug where enemies killed, missions played, and missions completed stats would not be properly displayed in armory.
* Fixed issue where the player can throw an unlimited amount of grenades by pressing the “Quick grenade” button right after closing the Stratagem menu.
* Helldiver now also switches to the last active weapon when out of grenades, fixing the issue where they would be holding a stratagem ball without the stratagem menu being open.
* Fixed some text overlap in various locations.
* The burning effect applied to the player when a combat walker dies is now a normal burn. The intent is that you should be able to escape it alive. But you will be on fire so hit the ground!
* The extraction shuttle can no longer take damage preventing extraction. New high grade materials directly from Super Earth R&D have been utilized.
* On PC you can now navigate the super credits menu with “WASD” keys
* Fixed an issue where sample count in missions were incorrectly displayed
* Levels no longer generate with blocked areas preventing player progression.
* Your Ships bridge is no longer cast in perpetual shadow.
* Reduced situations where blue stratagems would bounce when placed next to the detector tower.
* The warbond menu now displays correct emote & victory poses in the thumbnail.
* War Medals cap is now displayed in the UI.
* Fixed a bug where the Helldivers armor could appear invisible for other players.
* Refined player reporting UI.
* Fixed issue where Helldivers could be launched into the air if close to a Bile Titan or Factory Strider corpse.
* Fix for Factory Strider sometimes spawned an extra model after being destroyed.
* Reduced situations where helldivers could spontaneously die while walking into seemingly walkable valleys on some planets.
* Fixed rare issue on arctic planets where players could spontaneously die close to large bodies of water.
* Fixed Pelican-1 sometimes leaving immediately after any player gets onboard.
* Fixed bug where helldiver could get stuck in grenade idle state after throwing grenades.
* Fix Superior Packing Methodology not working for other peers.
* Recent Players list will now include hot-joining players.
* Relaxed disconnection policy for PC users.
* Fixed an issue where previous sessions’ player names might not be saved correctly when restarting.
* Defend event attack origin now visualized when hovering the planet with the defend event or the attack origin planet.
* Implemented outlines for previously poorly readable texts.
Fixes
* Numerous fixes for targeting, UI, and game mechanics.
You can grab the full patch notes on Steam. The patch will download automatically on PlayStation 5 and PC.
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