PvPvE multiplayer heist game Hood: Outlaws & Legends is due out in a couple of months and it won’t present fans the benevolent version of Robin Hood that most of us likely know.
While the game’s dark take on the legend might have suggested as much, developer Sumo Digital has confirmed that players will have to decide between giving the loot gained from heists to the poor or keeping it for themselves. Interestingly enough, both choices play into Hood: Outlaws & Legends’ progression.
“We thought we’d twist that a little bit, and it was actually Robin Hood robs from the rich to hurt the rich. And suddenly when you go out with a statement like that, you have a little bit more player agency. So we give you a decision,” Game Director Andrew Willans told Eurogamer.
The Scales of Justice mechanic kicks in at the end of each heist, asking you to decide how much money goes to the poor and how much of it ends up in your pocket.
“So on the one side, if you’re giving to the people, and you’re generous Robin […] then more stuff will become available in your Hideouts. You’ll get better perks, you’ll get more weapons and costumes within your forest hideout. [But] you need the money in your pocket to buy them. So mechanically it’s the meta, in the short-term.”
The developer believes that this approach gives players a bit more control over their characters’ progression. Hood: Outlaws & Legends is set to launch on May 10 and is headed to PC, Xbox Series X, PS5, Xbox One and PS4. Its four classes were previously revealed, each one catering to a different playstyle.
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