Amplitude Studios has released its third developer diary for upcoming historical 4X strategy game Humankind, this time around tackling the subject of territory.
Humankind’s handling of territory is based on Endless Legend’s, however Amplitude Studios is innovating around the way its previous game handled things.
Humankind Territory
Humankind emphasizes dynamic territory. At the start of the match, the map will be split into pre-defined territory chunks, however, players can merge smaller territories into larger ones which allow their cities to grow well beyond their initial borders.
Having a city present in a territory isn’t the sole way to claim ownership of it. Players can place down outposts that cannot be developed initially and must be defended by units. Outposts can then be turned into new cities or assimilated into an existing city’s territory.
As a city’s population increases, players will be able to build new districts and take advantage of what various terrain tiles offer. Depending on where you expand, you might be forced to turn a specialized city into one that can exploit different types of resources.
Overall, Humankind will focus on having a smaller number of larger cities that will reflect your culture’s path through history. To that extent, specific areas of your city will retain their initial appearance as your culture advances through the ages.
Lastly, developer Amplitude Studios delved a bit into Wonders, revealing them to be massive projects that leave your mark upon the world and whose building could require the pooled efforts of multiple cities.
Humankind is slated to release later in 2020 on PC.