League of Legends Patch 10.6 hits live servers today, bringing a finalized version of the Wukong rework, alongside new skins and champion changes.
According to Riot’s own patch schedule, Patch 10.6’s release date is scheduled for Wednesday, March 18, which is when the entire League of Legends player base will get to play around with these changes.
League of Legends Update 10.6 Patch Notes
After several rounds of testing, the Wukong rework is making its way into League of Legends as part of Patch 10.6, which also treats players to eight new skins.
The legendary Cosmic Lux and Dark Cosmic Lux skins will be available for 1820 RP, while Dark Star Malphite, Dark Star Mordekaiser, Dark Star Xerath, Talon Blackwood, Taric Luminshield and Twitch Shadowfoot will set you back 1350 RP.
Here are all the changes introduced to League of Legends in Patch 10.6:
Wukong - Changed
Stats:
- Base health decreased to 540 from 577.8
- Mana increased to 300 from 265.84
- Mana per level increased to 45 from 38
- MP5 decreased to 8 from 8.042
- Base MR decreased to 28 from 32.1
Stone Skin (Passive):
- Armor changed to 5-11 (level 1-18) from [4/6/8 per nearby champion]
- Magic resistance now removed
- New: This ability now grants 0.5% maximum health regeneration per 5 seconds
- Now reads: These bonuses are increased by 62.5% for 5 seconds every time he or his clones hit an enemy Champion or monster with an attack or spell, stacking up to 8 times (up to [30-66] armor and 3% max health per 5 seconds)
Crushing Blow (Q):
- Bonus damage changed to [30/55/80/105/130 (+50% bAD)] from [10/15/20/25/30 (+0-40% AD)]
- Bonus range changed to 75/100/125/150/175 from 125
- New: Whenever Wukong or his clone deal damage with basic attacks or spells, Q's cooldown is reduced by 0.5 seconds
- Cooldown increased to 9/8.5/8/7.5/7 from 9/8/7/6/5
- Cast time now scales with attack speed
- Added timer to track remaining time to use the empowered attack</ul>
Warrior Trickster (W):
- New: Added a 300 range dash
- Stealth duration decreased to 1 second from 1.5 seconds
- No longer deals area of effect damage on despawning
- Cooldown increased to 20/19/18/17/16 from 18/16/14/12/10
- Mana cost changed to 60 at all ranks from 50/55/60/65/70
- Wukong’s clone now mimics his attacks (and ultimate) but does 50/55/60/65/70% damage
- Wukong’s clone will now try to attack with basic attacks enemies recently attacked by Wukong
- Q empowers the clone’s next attack
- E gives the clone the attack speed buff
- R makes the clone begin to spin, knocking up enemies that haven’t previously been already knocked up
Nimbus Strike (E):
- Damage changed from [80/120/160/200/240 (+80% AP) Magic] from [65-205 (+80% bAD) physical]
- Attack speed buff duration increased to 5 from 4
- Attack speed increased to 40/45/50/55/60% from 30/35/40/45/50%
- Cooldown changed to 10/9.5/9/8.5/8 from 8
- Mana cost decreased to 30/35/40/45/50 from 40/45/50/55/60
- Offset distance from the unit Wukong’s dashed to changed to 75 from 0
Cyclone (R):
- Wukong is able to cast R for a second time within 8 seconds from his first cast. The second cast will not be able to knock up enemies struck by the first
- Knockup duration decreased to 0.75 seconds from from 1 second
- Spin duration decreased to 2 seconds from 4 seconds
- Damage per second changed to 4-8% maximum health (+1.1 total attack damage) from 20-200 (+1.1 total attack damage)
- Spinning movespeed changed to 20% from 5-40% based on spin duration
- Lockout duration in between casts of R decreased to 0.5 second from 1 seconds
- Tick rate decreased to 0.25 seconds from 0.5 seconds
- Each tick of damage applies Conqueror
- Spinning attack range decreased to 50 from 175
- Wukong can now cast other spells to cancel R and stop the spin
- Wukong's bonus attack speed duration from E - Nimbus Strike is refreshed while spinning
- New: Nincludes a buff timer to the spell icon, tracking how much spinning time is left
Twisted Fate - Buffed
Pick a Card (W):
- AP ratio of Blue Card increased to 90% from 50%
- AP ratio of Red Card increased to 60% from 50%
Anivia - Changed
Glacial Storm (R):
- Iced duration increased to 3 seconds from 2 seconds
Brand - Changed
Blaze (Passive):
- New: Ablaze now deals 120% damage to monsters.
Senna - Buffed
Absolution (Passive):
- Attack damage per soul decreased to 0.75 from 1
- Weakened souls cooldown per target changed to 6/5/4 for levels 1/6/11 from 4 seconds</ul>
Morgana - Changed
Stats:
- Movement speed increased to 335 from 330
Black Shield (E):
- Shield amount increased to 80/135/190/245/300 from 60/120/180/240/300
Teemo - Changed
Blinding Dart (Q):
- New: Teemo blinds minions and monsters for 200% of his blind’s base duration
Toxic Shot (E):
- New: Toxic Shot’s poison does 150% damage to monsters
Yorick - Changed
Shepherd of Souls (Passive):
- New: Large monsters now always leave a grave
- New: Yorick’s Ghouls take 50% less damage from monsters
Zyra - Changed
Garden of Thorns (Passive):
- New: Zyra’s plants deal 150% damage to non-epic monsters
Aphelios - Changed
Severum:
- Lifesteal decreased to 3-20% of damage dealt from 8-25% of damage dealt
Infernum:
- Minion damage decreased to 30% from 45%
Mini Chakram:
- Damage decreased to 24-164% tAD from 30-173% tAD
Darius - Nerfed
Crippling Strike (W):
- Bonus damage decreased to 40/45/50/55/60% tAD from 50/55/60/65/70% tAD
- Mana cost increased to 40 from 30
Apprehend (E):
- Mana cost changed to 70/60/50/40/30 from 45
Draven - Buffed
Blood Rush (W):
- Movement speed increased to 50/55/60/65/70% from 40/45/50/55/60%
Garen - Nerfed
Stats:
- MR per level decreased to 0.75 from 1.25
Judgment (E):
- Crit scaling decreased to 33% from 50%
Hecarim - Changed
</p<Onslaught of Shadows (R):
- Fear duration increased to 0.75-2 seconds based on distance from 0.75-1.5 seconds based on distance
Kayn - Buffed
The Darkin Scythe (Passive)
- At 10-13 minutes into the game, Kayn will increase his orb gain speed by 15%, rising throughout the duration
Kindred - Buffed
Stats:
- AD per level increased to 2.5 from 2.26
- Mana regen increased to 7 from 6.972</ul>
Wolf’s Frenzy (W):
- The amount of missing health restored increased to 49-100 (levels 1-18) based on her missing health from 32-100 (levels 1-18) based on her missing health
Lamb’s Respite (R):
- Healing increased to 250/325/400 from 200/250/300
Ryze - Buffed
Stats:
- Mana regeneration per level increased to 1 from 0.8
Rune Prison (W):
- Damage increased to 80/110/140/170/200 from 80/100/120/140/160
Shaco - Nerfed
Hallucinate (R):
- Clone auto attack damage decreased to 60% tAD from 75% tAD
Shen - Buffed
Twilight Assault (Q):
- Maximum damage dealt to monsters increased to 120/140/160/180/200 from 75/100/125/150/175
Soraka - Buffed
Starcall (Q):
- Total healing increased to 50/60/70/80/90 from 40/50/60/70/80
- Movement speed bonus increased to 15-25% from 10-20%
Urgot - Buffed
Corrosive Charge (Q):
- Slow duration increased to 1.25 seconds from 1 second
Disdain (E):
- Stun duration increased to 1 second from 0.75 seconds
Veigar - Buffed
Stats:
- Base AD increased to 52 from 50.71
- AD per level increased to 2.7 from 2.625
- Base armor increased to 23 from 22.55
Baleful Strike (Q):
- Damage increased to 80/120/160/200/240 from 70/110/150/190/230
Xerath - Buffed
Eye of Destruction (W):
- Slow duration of enemies caught in the centre of the blast increased to 66.7% from 50%
Rite of the Arcane (R):
- Damage increased to 200/250/300 (+45% AP) from 200/240/280 (+43% AP)
Item Changes
Funnel Changes
- Monster Hunter Penalty now additionally lowers minion XP by 50%
- Items affected:
- Hunter's Talisman
- Hunter's Machete
- Skirmisher's Sabre
- Stalker's Blade
Death's Dance - Changed
Recipe:
- New: Aegis of the Legion + Vampiric Scepter + Caulfield’s Warhammer + 500g
Effects:
- AD decreased to 50 from 80
- New: Added +30 armor
- New: Added +30 magic resist
- 10% cooldown reduction
Unique Passive:
- Stores 20% of all post-mitigation damage received for melee champions (30% for ranged champions) and takes it as damage over time true damage
Summoner Spell Changes
Teleport
Effects:
- Cooldown changed to 420-240 based on level from 360
- New: Grants 3 seconds of 30-50% movement speed upon teleport completion based on character level (increased by 10% at levels 6 and 11)
Bug Fixes
- Modals in the LCU will now allow you to click outside of the modal in order to close it (instead of always having to click on the X-button)
- Rek'Sai no longer gains CC immunity after R - Void Rush's leap on clones for 3 seconds
- When attempting to cast Miss Fortune's E - Make It Rain, Syndra's Q - Dark Sphere, or Varus' E - Hail of Arrows outside of their max range immediately after Flashing, the ability's position will now properly update and cast at its post-Flash max range
- Using a Summoner Spell to trigger Nimbus Cloak will no longer reset any ongoing basic attack animation
- When suppressed by Sett's R - The Show Stopper, LeBlanc will not return to her W - Distortion marker, and it will last the appropriate amount of time
- Gangplank will now properly gain bonus gold or Silver Serpents from Q - Parrrley if the energized lightning from Statikk Shiv kills a target
- Mordekaiser's R - Realm of Death no longer deals an additional 10% of the target's maximum health in damage when cast on a target at full health
- Omnivamp and Spellvamp effects now properly provide healing even if the targets are shielded
- Manaflow Band now consistently procs when an enemy champion is hit by an ability
- Graves now deals the proper amount of damage when attacking a target with a max range Energized basic attack (Energized from Rapid Fire Cannon)
- Mastery Emote Upgrades from completing Eternals sets (hitting 15 milestones) should now be properly granted
- Gangplank’s “Eternal Plunder” Eternal will now properly track gold earned from non-direct Q - Parrrley damage (e.g. chained barrel blasts)
- Eternals milestone callouts will no longer immediately disappear if the player enters combat right as a milestone callout appears
- Enemy Eternals milestone callouts should no longer display when “Self + Allies Only” is selected in the Milestone Display settings
- Eternals Milestone Display settings should now persist between client sessions
- Eternals Milestones will now properly display after the player exits combat if the action that increments the Eternal puts the player into combat
- Eternals milestone progress made in-game should now be accurately reflected in the client