League of Legends' Update 9.24 is finally live for all players as of December 11, its patch notes revealing the addition of Aphelios, alongside changes to Diana and other champions.
Update 9.24 let players take the role of Aphelios, League of Legends' latest marksman hero that boasts quite a different play style from his peers, based on constantly changing weapons.
League of Legends Update 9.24 Patch Notes
Here are Aphelios' abilities as they appear in Update 9.24 on the League of Legends PBE:
Level-ups
Since Aphelios automatically learns his Q and R, he puts his 18 level-up points into stats rather than abilities:
- Attack Damage [4/8/12/16/24]
- Attack Speed [6/12/18/24/30/36%]
- Bonus Armor Penetration [3/6/9/12/15/18%]
Calibrum, the Rifle
Calibrum is a poke/harass weapon. Its basic attacks have [+100] extra range.
When abilities deal damage with Calibrum, they mark enemies hit [for 4.5s] . Aphelios can right-click marked enemies anywhere on the map to follow up with a basic attack from his off-hand weapon (or his non-Calibrum weapon, in cases where he swaps Calibrum to his off-hand before firing). This attack detonates other nearby marks for bonus damage [20/25/30/35/40 at 1/3/5/7/9 (+40% bAD)] against the marked targets.
Calibrum Q: Moonshot
- 9/8.25/7.5/6.75/6s Cooldown at 1/3/5/7/9
- 60 Mana
- 10 Ammo
Fire a skillshot that damages the first unit hit for [60/85/110/135/160 at 1/3/5/7/9 (+60% bAD)(+100% AP)] and marks them.
Moonlight Vigil Calibrum effect
- 120/110/100s Cooldown at 6/11/16
- 100 Mana
Moonlight Vigil's follow-up attacks mark all enemies hit. [125/175/225 at 6/11/16 (+20% bAD)(+100% AP)] These marks deal higher damage when consumed [+20/45/70 damage per mark].
Severum, the Scythe Pistol
Severum is a sustain weapon that heals Aphelios for [8-25% based on level] of the damage it deals. Overhealing from Severum is converted into a small shield [10/20/30/40/50/60/70/80/90/100/110/120/130/140 at 1/6/7/8/9/10/11/12/13/14/15/16/17/18 (+6% health)]. [Persists for 30 seconds]
Severum Q: Onslaught
- 10/9/8s Cooldown 1/5/9
- 60 Mana
- 10 Ammo
Gain [20% (+10% AP)] movement speed and rapidly fire your main-hand and off-hand weapons at the nearest enemy for 1.75s, prioritizing champions. Onslaught shots behave like basic attacks but deal reduced damage [60/90/120/150/180 (+90% bonus attack speed as damage) over 6 (+1 shot per 30% bonus attack speed) shots].
Moonlight Vigil Severum effect
Moonlight Vigil grants Aphelios a flat heal. [200/300/400 at 6/11/16]
Gravitum, the Cannon
Gravitum is a utility weapon that applies a [30% slow, decaying over 3.5s].
Gravitum Q: Eclipse
- 12/11.5/11/10.5/10s Cooldown at 1/3/5/7/9
- 60 Mana
- 10 Ammo</ul>
Damage [50/65/80/95/110 (+35% bAD)(+70% AP)] and root all enemies [for 1s] on the map affected by Gravitum's slow. Eclipse doesn't use Aphelios' off-hand weapon.
Moonlight Vigil Gravitum effect
Moonlight Vigil's follow-up attacks apply a massively increased slow [increased to 99%].
Infernum, the Flamethrower
Infernum is an AoE/waveclear weapon. It deals increased basic attack and ability damage [110% Damage] and creates a damage cone behind enemies hit [75/100% at levels 1/9 (34/45% for minions at levels 1/9)].
Infernum Q: Duskwave
- 9/8/7/6s Cooldown at 1/3/7/9
- 60 Mana
- 10 Ammo
Spout a wave of flame, damaging enemies for [25/35/45/55/65 at 1/3/5/7/9 (+80% bAD)(+70% AP)]. Then basic attack all enemies hit with your off-hand weapon.
Moonlight Vigil Infernum effect
Moonlight Vigil's follow-up attacks create damage circles around enemies hit instead of damage cones behind them [Initial explosion deals +50/100/150 at 6/11/16 (+40% bAD)].
Crescendum, the Chakram
Crescendum is a close-range DPS weapon that behaves like a boomerang. Once Aphelios basic attacks with Crescendum he can't attack again until it returns to him, but his attack resets when it does. [Bounce return speed 600 (+750% of bonus Attack Speed)] Attack speed increases Crescendum's travel speed instead. The closer Aphelios is to his target, the less distance Crescendum has to travel—and the faster Aphelios can attack.
When abilities or their follow-up attacks deal damage with Crescendum, they create temporary copies of it [5s duration] for each enemy hit that increase the strength of Crescendum's basic attack.
[Bonus Damage starts at 30% total AD and diminishes with subsequent temporary Chakram hit (Min 5% Total AD damage)]
Crescendum Q: Sentry
- 9/8.25/7.5/6.75/6s Cooldown at 1/3/5/7/9
- 60 Mana
- 10 Ammo
Deploy a turret [20s duration] that shoots the nearest target with your off-hand weapon [25/40/55/70/85 at 1/3/5/7/9 (+50% bAD)(+50% AP) over 4s].
Moonlight Vigil Crescendum effect
If Moonlight Vigil hits fewer than three enemies, its follow up attacks still increase the damage of Crescendum's basic attacks as if at least three enemies were hit.
For a more detailed look at how Aphelios will work, check out our article covering League's latest marksman.
Aside from Aphelios, the League of Legends PBE Update 9.24 patch notes also reveal some rather significant changes to Diana, alongside other heroes and the Conqueror rune. Here's what's in store for them:
Diana – Changed
VFX Updates
- Brand new ability icons to bring it up to modern standards
- Touched up the VFX of all her abilities, including a brand new VFX for her ultimate and better visuals on her passive
- Touched up all the SFX of all her abilities, most notably the shield and her dashes, as well as brand new SFX for her ultimate and passive
Stats
- Mana increased to 420 from 372
- Mana per level increased to 25 from 20
- Base AD increased to 57.04 from 53.04
Moonsilver Blade (Passive) – New Effect
- Gain 10-40% attack speed (levels 1-18)
- Casting an ability triples the attack speed Diana gains from Moonsilver Blade for 3 seconds
- Every third strike cleaves nearby enemies for 20-250 (+0.4 ability power) additional magic damage
Crescent Strike (Q)
- Mana cost decreased to 50 from 55
Pale Cascade (W)
- Cooldown changed to 15/13.5/12/10.5/9 seconds from 10 seconds at all ranks
- Shield changed to 30/45/60/75/90 (+30% AP)(+10% Bonus Health) from 40/55/70/85/100 (+30% AP)
- Orb damage ratio decreased to 0.15 ability power (total 0.45 ability power) from 0.2 ability power (total 0.6 ability power) Shield ratio now 0.1 bonus health (total 0.2 bonus health)</li>
Lunar Rush (E)
- Swapped with Moonfall (R)
- Cost reduced to 40/45/50/55/60 Mana from 50/65/80 mana
- Cooldown changed to 22/20/18/16/14s from 25/20/15 seconds
- Damage changed to 40/60/80/100/120 (+40% AP) from 100/160/220
- Damage ratio changed to 0.4 ability power from 0.6 ability power </ul>
- Swapped with Lunar Rush (E)
- Cooldown changed to 100/90/80 seconds from 26/24/22/20/18 seconds
- Slow changed to 40/50/60% from 35/40/45/50/55%
- If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing 200/300/400 (+0.6 AP) magic damage in an area around her, increased by 35/60/85 (+0.15 AP) for each target beyond the first pulled.
- Minion damage decreased to 25% bonus from 33% bonus
- Q hitbox behind Akali removed
- Cooldown decreased to 10/9.5/9/8.5/8 from 12/11/10/9/8
- Health growth increased to 98 from 87
- Health regen increased to 8.5 from 8
- Cooldown decreased from to 12/11/10/9/8 seconds from 14/13/12/11/10 seconds
- Cost decreased to 40 mana at all ranks from 50/55/60/65/70 mana
- Resistances to ally decreased to 10/14/18/22/26 (+12% bonus resistances) from 10/14/18/22/26 (+10/11.5/13/14.5/16% bonus resistances)
- Resistances to self increased to 10/14/18/22/26 (+36% bonus resistances) from 10/14/18/22/26 (+10/11.5/13/14.5/16% bonus resistances)
- Base damage increased to 150/300/450 from 150/250/350
- Target knockup increased to 1-1.5 seconds at all ranks based on distance from Braum for the first target hit in the fissure, every other target hit or within close vicinity is knocked up for 0.25 seconds from 0.25 seconds for those hit in the fissure, general knock up for those in close vicinity
- Spins changed to [7+1 per 25% Attack Speed] from from [7+1 per 20% Attack speed]
- Spin damage increased to 4/8/12/16/20 (+0-6.6 based on level) (+0.32-0.4 attack damage) from 4/8/12/16/20 (+0-8.2 based on level) (+0.32-0.4 attack damage)
- Damage decreased to 65/90/115/140/165 from 80/105/130/155/180
- HP per level decreased to 75 from 85
- Soul drop rate on minions killed decresed to 1.67% from 5.55% Clones no longer drop souls
- Champion clones no longer drop Mist Wraiths
- Allied Bard can no longer kill Mist Wraiths with his Q
- Damage reduced to 40/70/100/130/160 (+0.4 bonus attack damage) from 50/80/110/140/170 (+0.5 bonus attack damage)
- Root duration decreased to 1.25/1.50/1.75/2/2.25 seconds from 1.45/1.65/1.85/2.05/2.25 seconds
- Damage ratio increased to 0.5 ability power from 0.4 ability power
- Shield increased to 60-400 (levels 1-18) from 50-300 (levels 1-18)
- Now restores 50-160 (levels 1-18) mana
- Mana increased to 85/90/95/100/105/110 from 75/80/85/90/95/100
- Damage AP ratio lowered to 0.3 from 0.45
- Empowered damage increased to 50/95/140/185/230/275 (+0.4 ability power) from 50/85/120/155/190/225 (+0.65 ability power)
- Missile duration decreased to 2 seconds from 3 seconds
- Now has a channel time of 0.25 seconds when attaching from an unattached state
- Yuumi no longer teleports with her Anchor when attached
- Immobilizing Yuumi places this ability on a 5 second cooldown
- Yuumi increases her ally's adaptive force by 12/14/16/18/20 (+12/14/16/18/20% of her attached ally's adaptive force) (Yuumi grants herself the same amount)
- Grants 25/30/35/40/45% attack speed to herself or the Anchored target
- No longer stocks charges
- No longer increases Yuumi's healing based on the target's missing health
- Healing increased to 70/110/150/190/230 (+0.3 ability power) from 30/40/50/60/70 (+0.1 ability power)
- Cooldown decreased to 12/11/10/9/8 seconds from 18/17/16/15/14 seconds
- Cost increased to 100/115/130/145/160 mana from 30/40/50/60/70 mana
- Movement speed changed to 15%, no longer decays over time from 25%, decays over time
- Duration increased to 3 seconds from 2 seconds
- Shield value increased to 80/110/140/170/200 from 70/95/120/145/170
- Cooldown increased at all ranks to 11/10.5/10/9.5/9 from 9
- Mana restore decreased to 4/4.5/5/5.5/6% from 4/5/6/7/8% missing mana (quintupled on champions)
- HP per level increased to 95 from 86
- Cooldown changed to 12/11.5/11/10.5/10 from 12 seconds at all ranks
- Base AD increased to 63 from 61
- Cleaned up basic attack missile and impact
- Cleaned up Illumination passive
- Added a subtle effect to better show the width of the missile, sparkles, and rainbows for Light Binding
- Cleaned up and added a subtle missile width indicator for when Prismatic Barrier goes out
- Completely revamped and cleaned up the charge and explosion effects of Lucent Singularity
- Completely overhauled Final Spark with indicator lines on both sides to show the actual width of the beam and a line at the end to show the actual range
- Cleaned up and improved the staff effects when Lux is idle
- Cleaned up all skins and made to match the base kit changes
- Cleaned up the lightning effects on Q's missile, E's explosion, and R's beam for Steel Legion Lux
- Ranged healing decreased to 8% from 15%
- Duration decreased to 6 seconds from 8 seconds
- Now tells you how much damage it has dealt and how many buffs it has granted. Buffs include: Lethal Tempo's attack speed, Fleet Footwork's Haste, Press the Attack's Vulnerable, Conqueror's Enrage, Hail of Blades' attack speed, Predator's Haste, Phase Rush's Haste, Summon Aery's shield, Aftershock's resistances, or Glacial Augment's slow
- More likely to get Predator when not near enemy champions, and less likely to get it when in combat with nearby enemy champions
- More likely to get Dark Harvest when near low health enemy champions
- More likely to get Hail of Blades when near low health enemy champions and building attack speed or attack damage
- More likely to get Conqueror when both you and enemies have high health (increased chance if you're a melee champion)
- More likely to get Fleet Footwork if you are low health and below level 9
- More likely to get Glacial Augment if you have a Glacial item off cooldown
- More likely to get Summon Aery when you have healing/shielding power and are near a low health ally who is in combat
Moonfall (R)
Akali - Nerfed
Five Point Strike (Q):
Amumu - Buffed
Bandage Toss (Q):
Braum
Stats
Stand Behind Me (W)
Glacial Fissure (R)
Garen - Changed
Jugdment (E):
Ryze - Nerfed
Overload (Q):
Senna - Changed
Stats:
Absolution (Passive):
Piercing Darkness (Q):
Last Embrace (W):
Dawning Shadow (R):
Yuumi
Bop and Block (Passive):
Prowling Projectile (Q):
You and Me! (W):
Zoomies (E):
Karma - Buffed
Inspire (E):
Kassadin - Nerfed
Null Sphere (Q):
Nether Blade (W):
Rammus - Changed
Stats:
Frenzying Taunt (E):
Sivir - Buffed
Stats:
Lux
Rune Changes
Conqueror (Precision Keystone) – changed
Effects:
Protoype: Omnistone
Update 9.24 also comes with a fairly large offering of skins with multiple themes including Sugar Rush, Hextech, Dawnbringer and Nightbringer. The latter two are, likely, part of League of Legends December Night and Dawn event.